This is pretty good, but a couple of things don't make sense. First, why is there a big hole in the floor with plants growing on them in the first screen of the game? Judging from the saw and trowel, it seems like the museum's curators are doing some kind of exhibit that uses plants, but that would require a lot more work than what was shown. Second, why is the upper floor not available via staircase and has to require a makeshift ladder to access? Even if there was a portable ladder provided by staff so that people could see the exhibits, it would be much more sensible for there to be a stairway. Third, why does the soil in the T-Rex exhibit have ivory buried in it and why is obsidian hidden behind a puzzle? Both should've been displayed in exhibits rather than hidden. Finally, why does accessing the key to the museum requires placing two items from the exhibits, two items hidden from the public, and an item that can be only acquired via damaging an exhibit and in chronological order based on clues from the exhibits? That is pretty illogical if you ask me. Outside of that, the story is good, the puzzles were fun to solve, and you did a fine job of putting this game together. Good job!