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This is the post compo version of my ludum dare 30 entry.
Have some bug fixes and it's more juicy; Fix some level design mistakes too; And add player sprite;
If you don't know what ludum dare is, check: http://www.ludumdare.com/. The fist version of this game was made in 48h, this version has with a lot of improvements.
Four worlds are connected; you can travel between 2 each time; you can travel to a different maps if you reach that thing that looks like a house; You can't travel to somewhere where there's a wall.
Arrows or WASD; UP or W to Jump;
X or L to switch between worlds;
M to mute the music;
You can play the game made in 48h here: http://eduardo.itch.io/between-worlds
Ludum dare page: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=41337
- Better performance
- New Music
- Bunny hop jump (hold to jump higher)
- Controls improvements
first of all, i like the game, but I can't help but feel like I've been in this box before in some kufced up time, not that big of a deal I suppose, as it is still a good mechanic, and to my knowledge, nobody has used it for a while. I haven't found the story yet, but I did manage to trap myself by switching dimensions when I fell off the screen, and landing in a door I wasn't supposed to be at yet.
I don't get the meaning of ending...
It's a clue about a possible sequence with a story line.
I enjoyed this game, I didn't have the music on, because I don't like having music on. But the controls and the premise (whilst done previously) is quite fun, the controls were nice. The ending a bit abrupt and a story line for it would be nice.
The game gets really really easy at the end. When i was finishing the game to sent to the competition (3h left, i think) i found a level design problem in the map, so i needed to remake really quickly and that's what i got.
About the story, i couldn't do it in time. When i was making this game for ludum dare competition i spent the time (48h) trying to make a playable game, i have some ideias about what i can do with the story, but now i'm making another game to the js13kgames competition (http://js13kgames.com/). At the end of the game i leave a message giving a clue about a possible sequence with a story line, but i don't know if i'll make a sequence, maybe (i want to try at least). (I just answer that in another comment, so i copy and paste here).
Thatks for you feedback.
The game is pretty okay, though it could still have a lot of improvements. The music does get irritating when it has already been played too much since it's only on a loop, though it's pretty okay since it reminds of my friend who does mixes, too.
With the game play, it gets pretty draggy. The character there is a bit laggy as well, but yeah. Improvements on controls, music and can maybe add a story line, too? 'Cause I actually believe that if you want your players to be hooked with your games, you gotta give them a really good story line, where they won't only fall in love with the game play, but also with the characters and the story. :)
The music was really short because i didn't had so much time to work on music and send the game to the competition (ludum dare) in time, as i said in another comment. Now it's already updated with a new one!
I made some good performance improvements that should fix the laggy chacarter. I tried to calibrate the movements, the performance improvements help me with this.
About the story, i couldn't do it in time. When i was making this game for ludum dare competition i spent the time (48h) trying to make a playable game, i have some ideias about what i can do with the story, but now i'm making another game to the js13kgames competition (http://js13kgames.com/). At the end of the game i leave a message giving a clue about a possible sequence with a story line, but i don't know if i'll make a sequence, maybe (i want to try at least).
Thanks for your feedback.
add a leader and a longer music loop because it starts to get annoying especially when you can hear the music restart, music loops need to be seamless to work right
Agree! I was already working in a new music when you leave this comment. The music was really short because i didn't had so much time to work on music and send the game to the competition (ludum dare) in time. Now i updated with a better music loop.
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