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DungeonUp

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Medals

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Braaaaains! 5 Points

Finished Zone 2 in Story Mode.

Cut Your Teeth 5 Points

Finished Zone 1 in Story Mode.

Deal With the Devil 5 Points

Used a Soul Stone to purchase an item.

Diamond for Burger 5 Points

Used Soul Stone to speed up the free key.

Instakill 5 Points

Killed a non-boss monster with one blow.

Orcs must die 5 Points

Finished Zone 3 in Story Mode.

School's Out 5 Points

Finished the tutorial.

Traditionalist 5 Points

Finished Zone 1 without using a Bomb.

Voldemort 5 Points

Used a Soul Stone to respawn.

A-Door-Able 10 Points

Opened 1,000 doors.

Career Gold-Hunter 10 Points

Picked up 100,000 gold.

Coward Slayer 10 Points

Defeated the Dwarf Captain three times.

I Know A Shortcut 10 Points

Found 100 Secret Paths

Maze Champion 10 Points

Finished Zone 3 in Maze Mode 10 times.

Maze Crawler 10 Points

Finished Zone 1 in Maze Mode 10 times.

Maze Explorer 10 Points

Finished Zone 2 in Maze Mode 10 times.

Number of the Beast 10 Points

Killed 1,000 monsters.

Skeleton Slayer 10 Points

Defeated the Skeleton King three times.

Soul Dealer 10 Points

Spent 10 Soul Stones.

Vampire Slayer 10 Points

Defeated the Vampire King three times.

A Key Principle 25 Points

Bought three Red Keys.

Ali Bab 0 Points

Hoarded 10,000 gold.

Braveheart 25 Points

Finished Zone 3 by facing Dwarf Captain directly.

Heretic 25 Points

Finished Zone 2 without the Cross.

Key Maker 25 Points

Had 18 keys in your keybag.

Send Someone Better 25 Points

Killed a boss with one blow.

Speed King 25 Points

Finished Zone 3 in 15 minutes.

Speed Knave 25 Points

Finished Zone 1 in 5 minutes.

Speed Knight 25 Points

Finished Zone 2 in 10 minutes.

Mega Kill 50 Points

Killed 10 monsters of the same kind in a row.

Author Comments

DungeonUp is a dungeon crawler with mini-puzzles and procedurally generated levels.

You play a human knight who fights the way out of deep dungeon, by killing monsters and solving the map-based puzzles.

Heavily inspired by Tower of the Sorcerers, DungeonUp aims to take the classic gameplay further to endless fun. Most levels are randomly generated and you will never be bored of making choices again. This is a must have for roguelike fans.

This is a DEMO version of DungeonUp. You can:
* Play 30 of the 50 levels in Story Mode;
* Play the Maze Mode for free once per day;
* Have 3 save slots;

For more information, please visit the official site:

www.dungeonup.com

UPDATES:
v0.8.7
* Now you can create more than one game in Story Mode;
* Added the "Undo" button for undoing the action of opening a door;
* Added the setting option which can enable/disable movement by mouse/touch;

v0.8.8
* In Story Mode, more yellow keys are generated;
* The merchants in the Lobby of Relics have summoned the anti-magic field so the Magic Mattock and the Scroll of Earthquake are no longer usable in those levels;
* Fixed some minor bugs in the map editor;

v0.8.9
* Optimized map generating;
* Now you can rate for player's maps; maps have higher ratings will appear at the top;
* Added some improvements to the map editor such as undo & redo and event duplication;
* Fixed the medal unlocking issue on newgrounds (finally!);
* Fixed issue: when the "maxLevel" and "startLevel" is set improperly, the map can't be open in the editor;

v0.9.0
* Added new collecting feature: Dwarf's Logs;
* Added new script commands for the map editor: "setItemType", "setDarkness";
* Fixed boss level in zone 4; disabled the using of Scroll of Chaos in all boss levels;

v0.9.4
* Added in-app purchase of the Soul Stones;
* Release of iOS & Android versions;
* Fixed issue: the animation of monsters would play in abnormal speed when re-activated the game;

v0.9.5
* Fixed the issue of ordering items in the inventory;
* Fixed the bug regarding the serect ending;

v0.9.6
* Quick fix: the game would freeze when interact with Upgrading Altar;

v0.9.7
* Items purchased with Soul Stones will be retained after resurrection;
* Optimized sync requests;

v0.9.8
* Optimized the way of ranking player maps;
* Added Virtual D-pad for mobile version;

v1.0.0
* Fixed bug: the items purchased with stones could be retained even the game was restarted;

v1.0.1
* Fixed minor bugs;

v1.1.0
Steam initial release.
* Integrated Steam API for the archievements, scoreboards and map editor;
* Re-did the Player Maps UI for Steam;
* Added a button to reset all achievements in game in the Achievements panel;
* Updated some sound effects;
* Fixed the bug that loading another slot inside a Player Map was not working;

Reviews


yo I love this game.plese make a part 2 of this. Its so fun. Keep it up man.



This was awesome! Still having fun with it. Have you ever thought of making an app version of this?


indiest responds:

Yes there will be a mobile version :)


Roguelike games are random, that's the point. It's not the type of a game that you play just once and you're done. You're supposed to play it a lot, and unlock stuff leading to getting better at it. This game is so far the best roguelike game on newgrounds. It's creative, simple and cute in a way.


indiest responds:

I would say The Binding of Isaac is the best roguelike game on newgrounds but thanks I appreciate your words!


Entertaining and challenging. I'll skip past the issues that everyone else has already brought up, with a single exception...

Perhaps you should ~tag~ this as a Demo and/or present a popup at the beginning of the game, instead of simply writing it in the Author Comments section (... which people will generally read after they've hit the glass wall, and are asked to buy it).

I might also point out that I consider Newgrounds as a place for struggling artists to make their work seen - but not neccessarily to sell them. Certainly - post whatever you like, but I visit NG largely to experience and critique... and not to buy. Being asked to, or having content restricted to paying players only is a bit of a turn-off, and may hurt you in the long run.

My advice: Work a little on the presentation, and kickstart this baby at Steam.com . That way, there's no tease. People will pay, and at the same time they will understand what they're getting. The rest of us want to be free.


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I was repeatedly hindered by the random aspect of the game. I played three times, and all three times were stopped by the third level (once because I had to use the blue key to move past the first level and there were no more blue keys generated before I ran into the next blue door that was blocking the stairs up. The other two times, game ended because it randomly generated spiders and elementals but nothing to increase my attack or defense).


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Credits & Info

Views
79,519
Faves:
303
Votes
786
Score
3.80 / 5.00

Uploaded
Aug 17, 2014
2:30 AM EDT
Genre
Adventure - RPG
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