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Braaaaains! 5 Points

Finished Zone 2 in Story Mode.

Cut Your Teeth 5 Points

Finished Zone 1 in Story Mode.

Deal With the Devil 5 Points

Used a Soul Stone to purchase an item.

Diamond for Burger 5 Points

Used Soul Stone to speed up the free key.

Instakill 5 Points

Killed a non-boss monster with one blow.

Orcs must die 5 Points

Finished Zone 3 in Story Mode.

School's Out 5 Points

Finished the tutorial.

Traditionalist 5 Points

Finished Zone 1 without using a Bomb.

Voldemort 5 Points

Used a Soul Stone to respawn.

A-Door-Able 10 Points

Opened 1,000 doors.

Career Gold-Hunter 10 Points

Picked up 100,000 gold.

Coward Slayer 10 Points

Defeated the Dwarf Captain three times.

I Know A Shortcut 10 Points

Found 100 Secret Paths

Maze Champion 10 Points

Finished Zone 3 in Maze Mode 10 times.

Maze Crawler 10 Points

Finished Zone 1 in Maze Mode 10 times.

Maze Explorer 10 Points

Finished Zone 2 in Maze Mode 10 times.

Number of the Beast 10 Points

Killed 1,000 monsters.

Skeleton Slayer 10 Points

Defeated the Skeleton King three times.

Soul Dealer 10 Points

Spent 10 Soul Stones.

Vampire Slayer 10 Points

Defeated the Vampire King three times.

A Key Principle 25 Points

Bought three Red Keys.

Ali Bab 0 Points

Hoarded 10,000 gold.

Braveheart 25 Points

Finished Zone 3 by facing Dwarf Captain directly.

Heretic 25 Points

Finished Zone 2 without the Cross.

Key Maker 25 Points

Had 18 keys in your keybag.

Send Someone Better 25 Points

Killed a boss with one blow.

Speed King 25 Points

Finished Zone 3 in 15 minutes.

Speed Knave 25 Points

Finished Zone 1 in 5 minutes.

Speed Knight 25 Points

Finished Zone 2 in 10 minutes.

Mega Kill 50 Points

Killed 10 monsters of the same kind in a row.

Author Comments

DungeonUp is a dungeon crawler with mini-puzzles and procedurally generated levels.

You play a human knight who fights the way out of deep dungeon, by killing monsters and solving the map-based puzzles.

Heavily inspired by Tower of the Sorcerers, DungeonUp aims to take the classic gameplay further to endless fun. Most levels are randomly generated and you will never be bored of making choices again. This is a must have for roguelike fans.

This is a DEMO version of DungeonUp. You can:
* Play 30 of the 50 levels in Story Mode;
* Play the Maze Mode for free once per day;
* Have 3 save slots;

For more information, please visit the official site:


* Now you can create more than one game in Story Mode;
* Added the "Undo" button for undoing the action of opening a door;
* Added the setting option which can enable/disable movement by mouse/touch;

* In Story Mode, more yellow keys are generated;
* The merchants in the Lobby of Relics have summoned the anti-magic field so the Magic Mattock and the Scroll of Earthquake are no longer usable in those levels;
* Fixed some minor bugs in the map editor;

* Optimized map generating;
* Now you can rate for player's maps; maps have higher ratings will appear at the top;
* Added some improvements to the map editor such as undo & redo and event duplication;
* Fixed the medal unlocking issue on newgrounds (finally!);
* Fixed issue: when the "maxLevel" and "startLevel" is set improperly, the map can't be open in the editor;

* Added new collecting feature: Dwarf's Logs;
* Added new script commands for the map editor: "setItemType", "setDarkness";
* Fixed boss level in zone 4; disabled the using of Scroll of Chaos in all boss levels;

* Added in-app purchase of the Soul Stones;
* Release of iOS & Android versions;
* Fixed issue: the animation of monsters would play in abnormal speed when re-activated the game;

* Fixed the issue of ordering items in the inventory;
* Fixed the bug regarding the serect ending;

* Quick fix: the game would freeze when interact with Upgrading Altar;

* Items purchased with Soul Stones will be retained after resurrection;
* Optimized sync requests;

* Optimized the way of ranking player maps;
* Added Virtual D-pad for mobile version;

* Fixed bug: the items purchased with stones could be retained even the game was restarted;

* Fixed minor bugs;

Steam initial release.
* Integrated Steam API for the archievements, scoreboards and map editor;
* Re-did the Player Maps UI for Steam;
* Added a button to reset all achievements in game in the Achievements panel;
* Updated some sound effects;
* Fixed the bug that loading another slot inside a Player Map was not working;


I come here to play games, not to buy them. It's random and relies too much on luck.

I feel cheated that I can't use mattocks to steal from the merchants. I can remove the walls, but I can't pick up the items. I even lost the mattocks for what I thought was an ingenious plan.

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Brilliant and/but Painstakingly difficult. Good work!

loved the game, really did, kinda hard and hate that there are none "checkpoints", i know that's what you meant, keep up the good work.
btw, i think the medals are bugged or something....?
didnt got a single one, even tho the game aknowledged the fact that i earned it, anyone having the same issue??

The game is awesome, but is truly unbeatable except on easy, there just are not nearly enough yellow keys to go around, even for taking the shortest, most optimal paths on every level. I have tried 10 times and cannot get past level -41. Please rebalance the key issue and this will be an amazing game.

Beat the vampire and then hit level 29 only to realize there is no way to possibly continue. We went from tiny dmg taken to each creature now doing 360 or 500 minimum and the Troll and Lizard warriors which would hit more than my life. The shortest route would be 3 creatures that would deal 1300 to me. I felt like I had been doing pretty darn well up to this point but now I cannot feasibly continue with the str and def I have with no real way to get better without dying.

Still great over all

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Credits & Info

3.80 / 5.00

Aug 17, 2014
2:30 AM EDT
Adventure - RPG