Okay, I have been patient and waited for the updated version of the game. And yet even when I complete a task that should unlock a medal; it STILL DOESN'T UNLOCK!
That is not my only gripe. Now I know rougelike adventures are supposed to be extremely random and tough, but sometimes I think they make them too tough. I am thankful that in casual you potentially have unlimited yellow keys, but getting those hard to find blue and red ones can be tricky. Also a lot of the monsters, even if you have good stats can still be difficult to kill as they take out tons of damage from you or still have the infinite stat on them.
Soulstones are good if you desperately need to buy special items; I just wish that said items can be obtained more frequently because of unbeatable enemies. If you are extremely patient, you can kill the boss, restart the game, and then beat the boss all over again to farm the soulstones, but that just seems a tad tedious.
Enough of the downsides, here are in my opinion the good. Replayability with randomization means you don't go through the same dungeon over and over again. The use of said items like bombs and pickaxes are extremely useful when either killing monsters or going around them. Though the greedy well can be expensive after a few uses, it is helpful when needed especially adding on health. I am also thankful that you don't have to kill every single monster or open every door to go to the next floor. And the ability to go back to certain floors helps when you don't have the skills necessary to get past the monsters; so you can come back and get them later. Finally, at least with me, some of the randomness does include short passages from one flight of stairs to the next with few uses of keys and minimal encounter of monsters.
Now I do like this game, but the flaws can make it frustrating. And as I said before, medals are still not working. If you can fix this issue; and maybe make it so the game isn't all that difficult monster wise, it will be far more fun to play.