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rated 3.80 / 5 stars
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Adventure - RPG

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Credits & Info

Aug 17, 2014 | 2:30 AM EDT

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Braaaaains! 5 Points Finished Zone 2 in Story Mode.
Cut Your Teeth 5 Points Finished Zone 1 in Story Mode.
Deal With the Devil 5 Points Used a Soul Stone to purchase an item.
Diamond for Burger 5 Points Used Soul Stone to speed up the free key.
Instakill 5 Points Killed a non-boss monster with one blow.
Orcs must die 5 Points Finished Zone 3 in Story Mode.
School's Out 5 Points Finished the tutorial.
Traditionalist 5 Points Finished Zone 1 without using a Bomb.
Voldemort 5 Points Used a Soul Stone to respawn.
A-Door-Able 10 Points Opened 1,000 doors.
Career Gold-Hunter 10 Points Picked up 100,000 gold.
Coward Slayer 10 Points Defeated the Dwarf Captain three times.
I Know A Shortcut 10 Points Found 100 Secret Paths
Maze Champion 10 Points Finished Zone 3 in Maze Mode 10 times.
Maze Crawler 10 Points Finished Zone 1 in Maze Mode 10 times.
Maze Explorer 10 Points Finished Zone 2 in Maze Mode 10 times.
Number of the Beast 10 Points Killed 1,000 monsters.
Skeleton Slayer 10 Points Defeated the Skeleton King three times.
Soul Dealer 10 Points Spent 10 Soul Stones.
Vampire Slayer 10 Points Defeated the Vampire King three times.
A Key Principle 25 Points Bought three Red Keys.
Braveheart 25 Points Finished Zone 3 by facing Dwarf Captain directly.
Heretic 25 Points Finished Zone 2 without the Cross.
Key Maker 25 Points Had 18 keys in your keybag.
Send Someone Better 25 Points Killed a boss with one blow.
Speed King 25 Points Finished Zone 3 in 15 minutes.
Speed Knave 25 Points Finished Zone 1 in 5 minutes.
Speed Knight 25 Points Finished Zone 2 in 10 minutes.
Mega Kill 50 Points Killed 10 monsters of the same kind in a row.

Author Comments

DungeonUp is a dungeon crawler with mini-puzzles and procedurally generated levels.

You play a human knight who fights the way out of deep dungeon, by killing monsters and solving the map-based puzzles.

Heavily inspired by Tower of the Sorcerers, DungeonUp aims to take the classic gameplay further to endless fun. Most levels are randomly generated and you will never be bored of making choices again. This is a must have for roguelike fans.

This is a DEMO version of DungeonUp. You can:
* Play 30 of the 50 levels in Story Mode;
* Play the Maze Mode for free once per day;
* Have 3 save slots;

For more information, please visit the official site:

* Now you can create more than one game in Story Mode;
* Added the "Undo" button for undoing the action of opening a door;
* Added the setting option which can enable/disable movement by mouse/touch;

* In Story Mode, more yellow keys are generated;
* The merchants in the Lobby of Relics have summoned the anti-magic field so the Magic Mattock and the Scroll of Earthquake are no longer usable in those levels;
* Fixed some minor bugs in the map editor;

* Optimized map generating;
* Now you can rate for player's maps; maps have higher ratings will appear at the top;
* Added some improvements to the map editor such as undo & redo and event duplication;
* Fixed the medal unlocking issue on newgrounds (finally!);
* Fixed issue: when the "maxLevel" and "startLevel" is set improperly, the map can't be open in the editor;

* Added new collecting feature: Dwarf's Logs;
* Added new script commands for the map editor: "setItemType", "setDarkness";
* Fixed boss level in zone 4; disabled the using of Scroll of Chaos in all boss levels;

* Added in-app purchase of the Soul Stones;
* Release of iOS & Android versions;
* Fixed issue: the animation of monsters would play in abnormal speed when re-activated the game;

* Fixed the issue of ordering items in the inventory;
* Fixed the bug regarding the serect ending;

* Quick fix: the game would freeze when interact with Upgrading Altar;

* Items purchased with Soul Stones will be retained after resurrection;
* Optimized sync requests;

* Optimized the way of ranking player maps;
* Added Virtual D-pad for mobile version;

* Fixed bug: the items purchased with stones could be retained even the game was restarted;

* Fixed minor bugs;

Steam initial release.
* Integrated Steam API for the archievements, scoreboards and map editor;
* Re-did the Player Maps UI for Steam;
* Added a button to reset all achievements in game in the Achievements panel;
* Updated some sound effects;
* Fixed the bug that loading another slot inside a Player Map was not working;



Rated 3.5 / 5 stars

Nice little game, although a litte unbalanced. I reached a point where I didn't have enough health to beat the enemies I needed to and not enough keys to reach areas in previous floors where I could access powerups. As there's no character levelling at all, the only reason beyond progress to beat enemies i for gold. Which is almost exclusively consumed by a greedy statue, which demands upwards of 200 coins for a measly 150 health after using it a few times. Even after pouring all my money into heath, I still had no hope of progress. I also felt I leanred nothing that would help me get further next time.

Adding some skill element to the combat (it's basically a numbers game at present) could improve things a little. Overall worth playing though.


Rated 3 / 5 stars

Not bad but why have a timer for yellow keys on casual? How about having unlimited yellow keys (or no yellow doors)? The timer is tedious and will push players to quit because of the boring waiting, it's not a real penalty.

Death penalty may also be too harsh, you don't want to use your soul stones because they are basically money but if you die, it's straight back to the beginning. I know that's intentional but I find it too punishing.

Oh and why would you not want to skip battles? pressing space is not much but the point is, why have to do it in the first place?


Rated 4 / 5 stars

Very nice game, but I agree with the others, you're losing sales (mine at least) by asking 10$ for this. 5$ might do it, I dunno.



Rated 3.5 / 5 stars

Fun game, but you got tempted to make this a demo instead of a regular flash game. This game really is not worth purchasing, however it is very fun.


Rated 5 / 5 stars

I love the game. But one problem. How do you get soul stones or whatever they are called?

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