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Braaaaains! 5 Points

Finished Zone 2 in Story Mode.

Cut Your Teeth 5 Points

Finished Zone 1 in Story Mode.

Deal With the Devil 5 Points

Used a Soul Stone to purchase an item.

Diamond for Burger 5 Points

Used Soul Stone to speed up the free key.

Instakill 5 Points

Killed a non-boss monster with one blow.

Orcs must die 5 Points

Finished Zone 3 in Story Mode.

School's Out 5 Points

Finished the tutorial.

Traditionalist 5 Points

Finished Zone 1 without using a Bomb.

Voldemort 5 Points

Used a Soul Stone to respawn.

A-Door-Able 10 Points

Opened 1,000 doors.

Career Gold-Hunter 10 Points

Picked up 100,000 gold.

Coward Slayer 10 Points

Defeated the Dwarf Captain three times.

I Know A Shortcut 10 Points

Found 100 Secret Paths

Maze Champion 10 Points

Finished Zone 3 in Maze Mode 10 times.

Maze Crawler 10 Points

Finished Zone 1 in Maze Mode 10 times.

Maze Explorer 10 Points

Finished Zone 2 in Maze Mode 10 times.

Number of the Beast 10 Points

Killed 1,000 monsters.

Skeleton Slayer 10 Points

Defeated the Skeleton King three times.

Soul Dealer 10 Points

Spent 10 Soul Stones.

Vampire Slayer 10 Points

Defeated the Vampire King three times.

A Key Principle 25 Points

Bought three Red Keys.

Ali Bab 0 Points

Hoarded 10,000 gold.

Braveheart 25 Points

Finished Zone 3 by facing Dwarf Captain directly.

Heretic 25 Points

Finished Zone 2 without the Cross.

Key Maker 25 Points

Had 18 keys in your keybag.

Send Someone Better 25 Points

Killed a boss with one blow.

Speed King 25 Points

Finished Zone 3 in 15 minutes.

Speed Knave 25 Points

Finished Zone 1 in 5 minutes.

Speed Knight 25 Points

Finished Zone 2 in 10 minutes.

Mega Kill 50 Points

Killed 10 monsters of the same kind in a row.

Author Comments

DungeonUp is a dungeon crawler with mini-puzzles and procedurally generated levels.

You play a human knight who fights the way out of deep dungeon, by killing monsters and solving the map-based puzzles.

Heavily inspired by Tower of the Sorcerers, DungeonUp aims to take the classic gameplay further to endless fun. Most levels are randomly generated and you will never be bored of making choices again. This is a must have for roguelike fans.

This is a DEMO version of DungeonUp. You can:
* Play 30 of the 50 levels in Story Mode;
* Play the Maze Mode for free once per day;
* Have 3 save slots;

For more information, please visit the official site:


* Now you can create more than one game in Story Mode;
* Added the "Undo" button for undoing the action of opening a door;
* Added the setting option which can enable/disable movement by mouse/touch;

* In Story Mode, more yellow keys are generated;
* The merchants in the Lobby of Relics have summoned the anti-magic field so the Magic Mattock and the Scroll of Earthquake are no longer usable in those levels;
* Fixed some minor bugs in the map editor;

* Optimized map generating;
* Now you can rate for player's maps; maps have higher ratings will appear at the top;
* Added some improvements to the map editor such as undo & redo and event duplication;
* Fixed the medal unlocking issue on newgrounds (finally!);
* Fixed issue: when the "maxLevel" and "startLevel" is set improperly, the map can't be open in the editor;

* Added new collecting feature: Dwarf's Logs;
* Added new script commands for the map editor: "setItemType", "setDarkness";
* Fixed boss level in zone 4; disabled the using of Scroll of Chaos in all boss levels;

* Added in-app purchase of the Soul Stones;
* Release of iOS & Android versions;
* Fixed issue: the animation of monsters would play in abnormal speed when re-activated the game;

* Fixed the issue of ordering items in the inventory;
* Fixed the bug regarding the serect ending;

* Quick fix: the game would freeze when interact with Upgrading Altar;

* Items purchased with Soul Stones will be retained after resurrection;
* Optimized sync requests;

* Optimized the way of ranking player maps;
* Added Virtual D-pad for mobile version;

* Fixed bug: the items purchased with stones could be retained even the game was restarted;

* Fixed minor bugs;

Steam initial release.
* Integrated Steam API for the archievements, scoreboards and map editor;
* Re-did the Player Maps UI for Steam;
* Added a button to reset all achievements in game in the Achievements panel;
* Updated some sound effects;
* Fixed the bug that loading another slot inside a Player Map was not working;


This game is not very lag , it's ULTRA lag , and the error problem became awful . I don't know it's my computer's fault , or the new-update made it more lag , or just because I lived in Taiwan , in Asia , the opposite side of America . I , I don't know .

It stops working , pauses , AT ANYTIME , especially in map-editor , I must wait AT LEAST 10 seconds before it continues . These days , I must wait more than 15~20 .

And the error occurred more often . I like to use the upgrade-event in my map , and set the life property WITH NEGATIVE NUMBER , sometimes it works normally , the hero touches the event , "UGH" , life become 0 , game over ;
sometimes the hero touches the event , "UGHGHGHGH UGHGHGHGH..........." , "Oops some error occurred ... can you ... so we can fix it ?" , the buttons doesn't work , only thing I can do is refresh .

That's one of the problems , this is another one , I confirmed the e-mail , few minutes , some ERRORS LIKE THAT occurred , so I refresh it , then , I NEED TO CONFIRM IT AGAIN .

These are SOME of the problems I SUFFERED , if the Westerners (I'm Taiwanese , I mentioned .) not have these problem , that might be my computer's fault ; but if the other players have these problems , hope the game author can fix THESE .

Pretty good game, took me a 2nd playthrough on medium as hard was too hard 2nd area onward. I found that skipping upgrade untill the 2nd altar was the ideal way to beat the 2nd area and for the 3rd area nails hard, but interesting as it takes a level skip and some strategy for me to reach the 3rd altar for more upgrade and ninjaing the 3rd sword and armor upgrade then I just want rambo on the monsters around the 3rd area for money and upgrade jewels.

At lvl -29, ennemies are too strong. I've never bought health, but armor or damages, and with my good stats the weakest ennemys after this level takes 184pts of my health. And it's impossible to get items that cost more than 3 souls.
You should recalculate monsters after this level, because I'm on casual difficulty and it becomes impossible at lvl -29 and after...

$5 I would have bought. Trackmania is at $5 on maniaplanet, why making at $10 ?

Very interesting game as I like.

Pretty good game. Question: What does the skull for enemy stats mean? I can't access the tutorial for it again for some reason.

Quite the interesting game. The gameplay features in itself are well-placed.

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Credits & Info

3.80 / 5.00

Aug 17, 2014
2:30 AM EDT
Adventure - RPG