Share Collapse


Log in to save your medals! Don't have an account? Create one for free!

Braaaaains! 5 Points

Finished Zone 2 in Story Mode.

Cut Your Teeth 5 Points

Finished Zone 1 in Story Mode.

Deal With the Devil 5 Points

Used a Soul Stone to purchase an item.

Diamond for Burger 5 Points

Used Soul Stone to speed up the free key.

Instakill 5 Points

Killed a non-boss monster with one blow.

Orcs must die 5 Points

Finished Zone 3 in Story Mode.

School's Out 5 Points

Finished the tutorial.

Traditionalist 5 Points

Finished Zone 1 without using a Bomb.

Voldemort 5 Points

Used a Soul Stone to respawn.

A-Door-Able 10 Points

Opened 1,000 doors.

Career Gold-Hunter 10 Points

Picked up 100,000 gold.

Coward Slayer 10 Points

Defeated the Dwarf Captain three times.

I Know A Shortcut 10 Points

Found 100 Secret Paths

Maze Champion 10 Points

Finished Zone 3 in Maze Mode 10 times.

Maze Crawler 10 Points

Finished Zone 1 in Maze Mode 10 times.

Maze Explorer 10 Points

Finished Zone 2 in Maze Mode 10 times.

Number of the Beast 10 Points

Killed 1,000 monsters.

Skeleton Slayer 10 Points

Defeated the Skeleton King three times.

Soul Dealer 10 Points

Spent 10 Soul Stones.

Vampire Slayer 10 Points

Defeated the Vampire King three times.

A Key Principle 25 Points

Bought three Red Keys.

Ali Bab 0 Points

Hoarded 10,000 gold.

Braveheart 25 Points

Finished Zone 3 by facing Dwarf Captain directly.

Heretic 25 Points

Finished Zone 2 without the Cross.

Key Maker 25 Points

Had 18 keys in your keybag.

Send Someone Better 25 Points

Killed a boss with one blow.

Speed King 25 Points

Finished Zone 3 in 15 minutes.

Speed Knave 25 Points

Finished Zone 1 in 5 minutes.

Speed Knight 25 Points

Finished Zone 2 in 10 minutes.

Mega Kill 50 Points

Killed 10 monsters of the same kind in a row.

Author Comments

DungeonUp is a dungeon crawler with mini-puzzles and procedurally generated levels.

You play a human knight who fights the way out of deep dungeon, by killing monsters and solving the map-based puzzles.

Heavily inspired by Tower of the Sorcerers, DungeonUp aims to take the classic gameplay further to endless fun. Most levels are randomly generated and you will never be bored of making choices again. This is a must have for roguelike fans.

This is a DEMO version of DungeonUp. You can:
* Play 30 of the 50 levels in Story Mode;
* Play the Maze Mode for free once per day;
* Have 3 save slots;

For more information, please visit the official site:


* Now you can create more than one game in Story Mode;
* Added the "Undo" button for undoing the action of opening a door;
* Added the setting option which can enable/disable movement by mouse/touch;

* In Story Mode, more yellow keys are generated;
* The merchants in the Lobby of Relics have summoned the anti-magic field so the Magic Mattock and the Scroll of Earthquake are no longer usable in those levels;
* Fixed some minor bugs in the map editor;

* Optimized map generating;
* Now you can rate for player's maps; maps have higher ratings will appear at the top;
* Added some improvements to the map editor such as undo & redo and event duplication;
* Fixed the medal unlocking issue on newgrounds (finally!);
* Fixed issue: when the "maxLevel" and "startLevel" is set improperly, the map can't be open in the editor;

* Added new collecting feature: Dwarf's Logs;
* Added new script commands for the map editor: "setItemType", "setDarkness";
* Fixed boss level in zone 4; disabled the using of Scroll of Chaos in all boss levels;

* Added in-app purchase of the Soul Stones;
* Release of iOS & Android versions;
* Fixed issue: the animation of monsters would play in abnormal speed when re-activated the game;

* Fixed the issue of ordering items in the inventory;
* Fixed the bug regarding the serect ending;

* Quick fix: the game would freeze when interact with Upgrading Altar;

* Items purchased with Soul Stones will be retained after resurrection;
* Optimized sync requests;

* Optimized the way of ranking player maps;
* Added Virtual D-pad for mobile version;

* Fixed bug: the items purchased with stones could be retained even the game was restarted;

* Fixed minor bugs;

Steam initial release.
* Integrated Steam API for the archievements, scoreboards and map editor;
* Re-did the Player Maps UI for Steam;
* Added a button to reset all achievements in game in the Achievements panel;
* Updated some sound effects;
* Fixed the bug that loading another slot inside a Player Map was not working;


This game at first glance looks nice and fun to play but he suffers some pretty daunting flaws that prevented me from enjoying it and/or getting very far.

-There is a game breaking bug happening at level -45 (Where the upgrade altar is) where the level is just unreachable. The game act as if you were on the level and yet you remain on level -44, the stairs does nothing because the game thinks you're on level 45, you can go through walls and you're blocked by new invisible walls. Therefore I cant upgrade my hero or heal him. I tried leaving the game but it made me respawn in a black room with no way out. I had to restart my journey. And yet again it happened, like clockwork on level 45. I tried closing the window and restart it but it wouldnt leave me. I had to go to the boss room by bypassing level 45 (By simply walking where the stairs where supposed to be), and after defeating the first boss, use my only soul stone to die and then respawn for the bug to finally fix itself. Unfortunately it meant my previous efforts on the floors after the boss had been wiped.
-The difficulty curve is insane. Once you deal with the first boss you cant fight anything else but bats on the other floors, and those bats are munching your HP fast. Add the fact that most levels are randomly generated and mean you to usualy go through several ennemies to reach another floor, even though I did my best to avoid fight I ended up dying before getting a hold of neither the iron shield or sword.
-And yes, I am playing on casual mode. I dont know how you are supposed to advance if you dont have a key spawn automatically every minute. If you make a mistake does it means you are trapped forever? So much for a rogue like where you can die not only because the ennemy kills you but of your own negligence. Should you lose all progress just because you clicked where you shouldnt ? I dont think this is reasonable.

It's a damn shame because the game looked a lot of fun, but if this is supposed to be a Demo then I'm not going to buy the final flawed product. And I really enjoyed from the tutorial to the first couple of levels even though I was struggling with that game breaking bug but the difficulty curve and the key did it for me.

I hope you will fix those issues because this game deserve it. On a side note I also hope you will consider publishing the whole game on the site, as half game shouldnt deserve full review/attention/score in my opinion (Yet it didnt push me to rate it that low, I rated it from experience alone)

I ended up enjoying this game, even though I couldn't get past the first level. The tutorial was a chore enough! I was pretty impressed at how detailed this whole thing was. It seemed to really want to take you into a complicated maze. I think there are too many cutscenes at the beginning.

I didn't even know that was a tutorial! It's amazing how big this game is. There's so many enemies going on. Those mud monsters are the most annoying. The songs and music are pretty good too.

love the game but i got stuck on the tutorial..... i accidentaly used a key where i wasn't supposed to and now i have no keys to continue playing. surely there must be a way to continue without restarting?

For your first game on Newgrounds, this is outstanding. The music, graphics and controls are all amazing! I love the Level-Up aspect, too! I was kinda bummed that I had to buy the full version, but then I realized that you had to make money somehow. You've inspired me to keep working on a game I was losing faith in. Thank you.

this needs to get on steam! 5/5 will dungeon again

Click on an icon to vote on this!

Credits & Info

3.80 / 5.00

Aug 17, 2014
2:30 AM EDT
Adventure - RPG