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DungeonUp

Score:
rated 3.80 / 5 stars
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Genre:
Adventure - RPG
Tags:
demo
puzzle
roguelikes
dungeoncrawling

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Credits & Info

Uploaded
Aug 17, 2014 | 2:30 AM EDT

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Medals

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Braaaaains! 5 Points Finished Zone 2 in Story Mode.
Cut Your Teeth 5 Points Finished Zone 1 in Story Mode.
Deal With the Devil 5 Points Used a Soul Stone to purchase an item.
Diamond for Burger 5 Points Used Soul Stone to speed up the free key.
Instakill 5 Points Killed a non-boss monster with one blow.
Orcs must die 5 Points Finished Zone 3 in Story Mode.
School's Out 5 Points Finished the tutorial.
Traditionalist 5 Points Finished Zone 1 without using a Bomb.
Voldemort 5 Points Used a Soul Stone to respawn.
A-Door-Able 10 Points Opened 1,000 doors.
Career Gold-Hunter 10 Points Picked up 100,000 gold.
Coward Slayer 10 Points Defeated the Dwarf Captain three times.
I Know A Shortcut 10 Points Found 100 Secret Paths
Maze Champion 10 Points Finished Zone 3 in Maze Mode 10 times.
Maze Crawler 10 Points Finished Zone 1 in Maze Mode 10 times.
Maze Explorer 10 Points Finished Zone 2 in Maze Mode 10 times.
Number of the Beast 10 Points Killed 1,000 monsters.
Skeleton Slayer 10 Points Defeated the Skeleton King three times.
Soul Dealer 10 Points Spent 10 Soul Stones.
Vampire Slayer 10 Points Defeated the Vampire King three times.
A Key Principle 25 Points Bought three Red Keys.
Braveheart 25 Points Finished Zone 3 by facing Dwarf Captain directly.
Heretic 25 Points Finished Zone 2 without the Cross.
Key Maker 25 Points Had 18 keys in your keybag.
Send Someone Better 25 Points Killed a boss with one blow.
Speed King 25 Points Finished Zone 3 in 15 minutes.
Speed Knave 25 Points Finished Zone 1 in 5 minutes.
Speed Knight 25 Points Finished Zone 2 in 10 minutes.
Mega Kill 50 Points Killed 10 monsters of the same kind in a row.

Author Comments

DungeonUp is a dungeon crawler with mini-puzzles and procedurally generated levels.

You play a human knight who fights the way out of deep dungeon, by killing monsters and solving the map-based puzzles.

Heavily inspired by Tower of the Sorcerers, DungeonUp aims to take the classic gameplay further to endless fun. Most levels are randomly generated and you will never be bored of making choices again. This is a must have for roguelike fans.

This is a DEMO version of DungeonUp. You can:
* Play 30 of the 50 levels in Story Mode;
* Play the Maze Mode for free once per day;
* Have 3 save slots;

For more information, please visit the official site:

www.dungeonup.com

UPDATES:
v0.8.7
* Now you can create more than one game in Story Mode;
* Added the "Undo" button for undoing the action of opening a door;
* Added the setting option which can enable/disable movement by mouse/touch;

v0.8.8
* In Story Mode, more yellow keys are generated;
* The merchants in the Lobby of Relics have summoned the anti-magic field so the Magic Mattock and the Scroll of Earthquake are no longer usable in those levels;
* Fixed some minor bugs in the map editor;

v0.8.9
* Optimized map generating;
* Now you can rate for player's maps; maps have higher ratings will appear at the top;
* Added some improvements to the map editor such as undo & redo and event duplication;
* Fixed the medal unlocking issue on newgrounds (finally!);
* Fixed issue: when the "maxLevel" and "startLevel" is set improperly, the map can't be open in the editor;

v0.9.0
* Added new collecting feature: Dwarf's Logs;
* Added new script commands for the map editor: "setItemType", "setDarkness";
* Fixed boss level in zone 4; disabled the using of Scroll of Chaos in all boss levels;

v0.9.4
* Added in-app purchase of the Soul Stones;
* Release of iOS & Android versions;
* Fixed issue: the animation of monsters would play in abnormal speed when re-activated the game;

v0.9.5
* Fixed the issue of ordering items in the inventory;
* Fixed the bug regarding the serect ending;

v0.9.6
* Quick fix: the game would freeze when interact with Upgrading Altar;

v0.9.7
* Items purchased with Soul Stones will be retained after resurrection;
* Optimized sync requests;

v0.9.8
* Optimized the way of ranking player maps;
* Added Virtual D-pad for mobile version;

v1.0.0
* Fixed bug: the items purchased with stones could be retained even the game was restarted;

v1.0.1
* Fixed minor bugs;

v1.1.0
Steam initial release.
* Integrated Steam API for the archievements, scoreboards and map editor;
* Re-did the Player Maps UI for Steam;
* Added a button to reset all achievements in game in the Achievements panel;
* Updated some sound effects;
* Fixed the bug that loading another slot inside a Player Map was not working;

Reviews


KaobelKaobel

Rated 4.5 / 5 stars

This was a surprisingly fun and addictive game. As something of a rogue-like purist, I was worried about the "Rogue-like + Puzzle" description. However, I feel it pulled it off quite successfully. In fact, I enjoyed it so much, I will make a point to bookmark this page so that the next time I have the extra cash to do so I can remember to buy this game.

As it is, I feel the game is VERY nearly perfect, but only with a couple of minor flaws that I feel could be easily corrected. First and foremost, I would really love to see a one-step undo button, which will undo the very last step you took. I feel this would benefit everyone, as it is easy to accidentally spend a key or get into a fight that you didn't mean to start with a very minor misclick or press. This can take a well-to-do play through and turn it into a rage quit in as short a time as it takes to accidentally attack an "infinite" monster and lose over half your health before you realize what just happened.

Secondly, I feel there should be some clue as to the nature of each boss. I very nearly died to the third boss by not being able to factor in the fact that the other creatures in the room get to attack first. If I hadn't had the foresight to scum up my attack to 150+ to one-shot the lizardmen, I would have been killed right there. Perhaps the Elder of each level could clue you in to the way the boss fights. The first Elder could suggest you bring a bomb, "just in case" you get surrounded. The second could refer to the 2nd boss as "an unholy monstrosity," or something like that. The third could tell you the Dwarf Captain's leadership is making the monsters under his command more agile. Make the clues more subtle as you progress, but there for a keen observer to pick-up on.

Third, I don't understand the value of the crystal ball. Even if you aren't sure if it is worth spending an extra key to get an upgrade now, you can easily take the safe road and open the way to the stairs in order to take a peek. I guess it works okay in conjunction with the floor skipping scroll, but if someone is actually considering using one of those they probably are stuck, meaning exactly what is on the next floor isn't all that important to them since whatever is up there can't be any worse than being stuck as they are. It really seems to be a widget item; fun to play with but has no purpose. Perhaps it can be changed to function as the one-step undo I mentioned? Or perhaps as an upgrade to that feature?


People find this review helpful!
indiest responds:

I'm glad you like it! I'm adding the "undo" feature into the next version.
There is hint for each boss battle, and you'll find out if you have talked to all NPCs. For example one of the Elder told you not to "confront the Dwarf Captain directly". The solution is not obvious but I think you can eventually figure it out :)
The Crystal Ball is just a fun item. Actually it's a bit useful when you only have 1 key left and are not sure if you should use the key to open the last door to the upstairs. If there happens to be a key nears the stairs (in the vision of the ball), then you can move on. Otherwise you have to find an extra key to open the door upstairs.


BADGIRLQCBADGIRLQC

Rated 3 / 5 stars

nice game .... not obtain school out's medals :/ ... :(



SuperSapitoSuperSapito

Rated 3.5 / 5 stars

This game reminds me of Tower of the Sorcerer. Monsters, status system, items, the Altar, yellow/blue keys... Maybe it's the game who inspired this one? It's very likely you played TotS before, or a similar one. You should say that, otherwise people that know TotS may think you just copying an older and fairly unknown game (I am not implying that. Consider a suggestion ok?)

Also, not a roguelike. The combat mechanics itself disqualifies. But since it's funny to remember the old times, i give it a 3.5


People find this review helpful!
indiest responds:

You are totally right this game is heavily inspired by TotS, a game I loved since my childhood. I wrote something about the link between DungeonUp and TotS. You can find it here:
http://indiegames.com/2014/04/browser_pick_chat_clewcats_dun.html

Thanks for the suggestion, I'll add it to the comments.


VisinicusVisinicus

Rated 4 / 5 stars

Actually a pretty good game. People would have paid real money for this and spent hours every day playing this back in the day as they say. Good Game.



youndyound

Rated 4.5 / 5 stars

Overall GJ, had fun :)
Maybe I was unlucky but I didn't manage to go far on on normal & hard, so I ended up playing casual. (I concentrated 1st on getting anything that could make me stronger, then went back to attack the enemies once they had become 0 damage... but I would always end up waiting for a key to appear :p )

There's a few details that could be improved :
- Option to skip conversations: on 2nd try it's a bit tedious to need to go through them again or remove them totally on 2nd time and add the option to turn them on. (FYI: I have noticed + used the 'skip intro')

- Undo? ...unless it's part of your concept to easily open a door by mistake.
Like just now, I clicked thinking I was out of focus and it made my char advance ...and lost a blue key.

- Put mouse & keyboard mode as options to choose from. I wish I could turn off clicking for moving, I wouldn't have lost that above key :p

- "We can have 3 slots" Of the same story? If so, it didn't work for me, it kept overwriting the same slot. I would have liked to save several slots of 1 same game-story so I could go back and try different routes.

- Confirmation before 'restart' that it'll restart from 0 AND delete all progress. Choosing 'New game' erased my old game.

- NG badges don't work. BTW, looks like nobody got any.

Maze mode seems a bit too much luck based or I'm either really bad at this or I got an unlucky one: I had virtually no way to 'gain' +1 yellow key.
Not sure I like the idea of 1x a day free maze... This is the kind of game I would restart several times until I get one with a good start.


People find this review helpful!
indiest responds:

Thanks for the constructive feedback! I'll add "undo" and "lock mouse movement" in the next version.

"Have 3 save slots" means in all modes you can have 3 at maximum. In the Story Mode you can only have 1(I'm thinking of removing the restriction), but in the Player Maps, you can have as many save games as you want.

I have tested Medals locally and they worked for me, but in this page they are displayed as "untested" and I don't know how to make them work properly...