There are only two actions, really. Very little strategy involved, and not much payoff. Decent atmosphere, though.
GP is Graphics present edition :D
after start screen press C to scroll through storyline text
This game is basically port of my other game which were console'esque graphics only, which was made for third gameboy jam. (and also was originally posted on gamejolt)
(here's original one http://gamejolt.com/games/other/spacefarer-space-travelling-game/30826/ )
Controls are the same as in original, but now through keyboard (explained in-game).
I wanted to make a small flipbook ala game manual, but was too lazy so here's sum up.
Every enemy has a chance to drop something.
There is always 12-17 jumps to the victory.
What you can encounter:
Nothing - well at least stars are pretty.
Stash - Someone left some supplies. How nice of them.
Gzake Peon - small scout craft. Doesn't hold much threat at all.
Gzake Vulture - medium rocket ship.
Gzake Eviscirator - large assault craft. Kill or be killed!
Gzake Destroyer - test for a seasoned veteran's guts. Final 'gate'.
P.S. if you feel generous you can donate C: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=4W7ZUBHBHC992
P.P.S. Thanks RymdResa for the support and for kickass palette. Check them out too: http://rymdresa.com/
There are only two actions, really. Very little strategy involved, and not much payoff. Decent atmosphere, though.
Yeaaa, i planned to make skill system even left hooks for it, but then again - 3 day development only. So yea, quick and really small.
Fun, it would be better if ammo consumption was 5 instead of 10 because I had 5 ammo left during the boss fight I couldn't use and had run out of energy.
It's boring... Nothing new's happening, all things the same...
That's why it's mercifully short - 12-17 jumps only. Each jump takes 1-30 seconds.