There are only two actions, really. Very little strategy involved, and not much payoff. Decent atmosphere, though.
Yeaaa, i planned to make skill system even left hooks for it, but then again - 3 day development only. So yea, quick and really small.
Fun, it would be better if ammo consumption was 5 instead of 10 because I had 5 ammo left during the boss fight I couldn't use and had run out of energy.
It's boring... Nothing new's happening, all things the same...
That's why it's mercifully short - 12-17 jumps only. Each jump takes 1-30 seconds.