Fast and fun game
There is always some things you can mix up, and this little flash was pretty interesting. it was somewhat predictible but still a good start to a game. So first of all I would suggest an "ENGLISH" version of some of the buttons but for the most part I understood, the "MEDALS" seem too easy to get on this one you should make them "PROGRESSIVLY" harder to get. Good game though. I thought though cant wait for more
~~THINGS TO IMPROVE ON~~
Alright so while checking out his game a few times, we can finally come to this section of the review where we can pinpoint a few ideas. Make the medals harder as you level they seemed to easy to atain, and some english version buttons would be a nice gesture.
It's not really hard when you have learned the pattern. After that it is almost possible to play with closed eyes and there is no need for fast reactions.
Consider the obstacle where you need to run under a block before jumping over another as number 0, or 7. The next obstacle is number 1 where you just need to do a single jump. 2 is a single jump. 3 is a doubble jump. 4 often spawns before landing and in that case can be ran under. Else just do a single jump. 5 is a doubble block. Do an early single jump. 6 is a single jump. Start over.
The game bacomes pretty boring after a while but it is good to know that fast reactions isn't the key.
Pretty hard game after playing for awhile. You really need the reaction time of a cat to get pretty far. The blocks come at you pretty fast which can be distracting at times. I found myself jumping when I didn't need to which caused my death (my fault). The music is pretty soothing at least but only gets annoying after awhile. I noticed there wasn't any options to change languages. Also, I found the high score table sticking on my screen sometimes while the game is still running. I would have to manually hit the close button sometimes.
Can't decide if this is more addicting or frustrating! Blocks come up fast, so you can't really plan for the different combinations, and it seems to be mostly based on luck if a ground-level block appears with a mid-level block right after it, where it's too late to jump over the ground-block if you wait to see the next one, and too late to do anything about your too-early jump if you jump before it appears. :/ Apart from those occasional obstacles, the control and gameplay is slick and challenging, would be nice if it was more skill and practice than simple luck though. Keep it going!
This game is decent, but it's nothing very original or addicting. After about 5 minutes of playing a double jumped out of the screen and never came back down. So this game does have glitches. The graphics are actually not to bad, but it doesn't remove the fact that it's glitchy, not to interesting, and doesn't offer much fun. Basically you could've have made a better game if you had an entire different concept, but props for making one at all. I've been trying for a day and I have no idea how to do this (and I'm still making the title screen)