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Alone: Meditate Existence

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WARNINGS- Seizure Warning (strong use of flashing images)

Controls:

O-reset level

LEFT/RIGHT- Movement

Z - Jump Height 1

X - Jump Height 2

R (hold down) - Rest

Down- Pickup Medicine

I - Inventory

1-5 - Use Medicine (when inventory is open)

Run time: 45-75 minutes

This game was designed to be completed within one sitting, For that reason there is no save system of any kind.

Mild Sexual content

Warning Experimental: This game is experimental, the purpose is not to be "fun" or "good" but to do something that couldn't be done in a commercial space.

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I'm sorry man, I read the reviews and saw talk about artsy experimental games, and I usually love those games, so I tried hard to see the concept in this one, but it was just too rough.

So we start in the seizure area, then after a few falls we end up in a colorless area which seems to have much different rules. Sometimes we can move, sometimes we can't, sometimes we can jump, sometimes we can't. We can rest, which seems to re-enable the jumps, but there's no feedback as to how much energy we have. There's a battery constantly draining, but seems unrelated to the energy of whether we can jump. Resting flashes a lightning bolt next to the battery, but it doesn't seem to change the rate of discharge. There's a face that seems to get bloody at random intervals... are we getting hurt bumping walls? I honestly can't tell. We've got a handful of dash boxes, which don't ever seem to refill. Once I thought I got one back while resting, but was not able to reproduce it.

Anyway, after struggling through a few screens, not really sure what I was doing, I eventually got to a little house and slept for a while, which seemed to recharge the battery a bit. But then it was back into the confusing terrain, and honestly, by that point it'd been a frustrating half hour and I couldn't figure out how to play, so I called it quits.

I love surreal games with lots of symbolism. I enjoy vague games where you have to figure out the rules as you go. I really think I enjoy the type of game that this was supposed to be. But honestly, this was just too unapproachable. A few more visual cues might have saved it (a flash of red when taking damage, some feedback as to the energy level or at least when resting was beneficial).

I probably would have loved it if I could figure out how to play, but I just couldn't figure it out. If you clear it up a bit, I'd love to give it a replay.

very interesting concept and style, the gameplay is tedious sometimes, but i guess that's the point of the game. I don't think I'll finish it, though, sorry for not taking the time to see all of your vision

I, I just don't know.

I don't know how to play it, I don't know what it mean, and I don't know if those first two are obvious.

:^: I really want to get something out of this, but I can't

3/5?

be prepared for strobing and obnoxious noise

Fuckin sucks, bugged as hell, BTW its best to put the warning inside the game at the beggining than in the description

Credits & Info

Views
14,095
Faves:
8
Votes
46
Score
1.97 / 5.00

Uploaded
Jul 25, 2014
4:18 PM EDT