an interesting new puzzle game
I love it! Only two criticisms for you:
1) Not sure how I feel about this one, but I think it would be better to have some kind of indicator of where the catapults will land. On one hand, I like that you have to estimate it - gives it a retro game feel, where nothing was handed to the player and info had to be gathered manually. On the other hand, it's a little frustrating to fail a level from missing one of those shots.
2) I understand that it was made in a short period of time, but the presentation could use some work. I like the simplicity of it, but the title screen design and level select screen really need some tightening up. The in-game text could use some as well.
The retro feel was entirely on purpose and its ment to not frustrate you to the point of its impossible but Ive beaten it a tonne of times already and yes the menu does need some serious cleanup but I just wanted to see if people enjoyed the gameplay and they are so ill scrub up the menu and update it cheers.
I didn't think I would.. but I really liked it.
It reminded me of reverse Lemmings.
That was the whole idea dude hit the nail on the head.
Love lemmings wondered what it be like if you had to kill them all instead of saving them. =]
Quite an interesting game.
Had fun working on this game.