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The Night in The Light

rated 2.34 / 5 stars
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Adventure - Other

Credits & Info

Jul 13, 2014 | 8:58 PM EDT

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Author Comments

Search and Find fireflies and stones to help the forest. Explore the darkness with only your wit and a flash light.

x - flashlight, c- collect firelies.



Rated 0 / 5 stars

Well I felt compelled by my OCD to clear the forest entirely. But there was no ending. The game doesnt seem to be finished at all. The sprites are very very basic, and well...If I wanted to collect stone in a forest I would go do it myself. This isnt really exiting, why not artifacts? Crystals ? Why the fireflies ? Why not fairies ?Why not a magical wand rather than a flashlight, or a magical flashlight, it would have made sense.

You absolutely need to put more work in your games. Dont despair though, I really liked the original idea you should keep pushing toward that.

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Rated 0.5 / 5 stars

needs work. needs a tutorial, needs a weapon perhaps and enemies or at least obstacles. and the storyline isn't there. you rely too much on the comments section to accomplish all this. also, what is the z key for? how do you win?


Rated 2.5 / 5 stars

Could be developed further but I enjoyed it for what its worth


Rated 0 / 5 stars



Rated 2.5 / 5 stars

Eh... 2.5 for a good idea with bad execution.

To start, the map is a bunch of nothingness with only a few trees and random patches of ground scattered around. That's boring. This would be much better if it was designed well. This can't even by called a "forest", there are literally like five trees. Second, the presence of fireflies implies that this should be taking place at night, but it's full daylight. Third, you walk over everything, add some collision. And finally... this is just a minor detail, but the fireflies all flash in sync. Just the little effort of desyncing them all would make it look a bit better, and less like you just click spammed them all over the map, even if that's actually what you did.

Now the story... well where is it? I expected a little girl or boy running through a dark forest. This might be a kid but I can't tell. And why is he here collecting fireflies and getting rid of darkness? Is he lost? Is he some sort of fairy forest guardian? How exactly is picking up stones and clearing darkness helpful? Where even is he?

And finally... what's the point? You can't win. You're just stuck here forever. Even once you get everything you're done. Oh, and the music is about 30 seconds long, you need to extend it to make it longer and less repetitive. Or add in more tracks. And there needs to be enemies, there's absolutely no challenge or fear factor. And when you click the screen or press space the flashlight's hitbox shows up.

There are a lot of problems with this, but I think you should release this game with a different style. Honestly I think this would do well as a sidescroller (I'm thinking an art/level design style similar to Level Up). Like the forest is withering away and being consumed by darkness which is spawning all these evil enemies, and you're some kid who got lost and you need to collect fireflies to help light your path (or heck, make them wisps or fairies that you're rescuing), and find these magical stones to restore the forest. I would play it.

Oh yeah, a few typo fixes for you. The proper format for the title is "The Night in the (lowercase t) Light. In the description, find shouldn't be capitalized. And in the tags, it's spelled "unknown" and "darkness". Having a properly formatted title and correct grammar makes it look a lot more professional, and people will be more likely to play your game. And no one is going to search "darnkess" unless they make a typo, but if they search up "darkness" your game isn't even going to be there, which is why spelling the tags right is important.

So yeah. Tl;dr version: More appropriate graphics, fill up map with a variety of objects, add a storyline and point, better music, enemies, and fix typos.

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