- Hatcher Chess is for 2 to 6 HUMAN Players, and is quite different from regular chess. There NO CPU or AI players.
HUMAN PLAYERS ARE REQUIRED. It is ideal for classrooms to help teach communication, strategy, & diplomacy skills, in addition being good practice for the real world.
- Each player has 2 queen pieces each to play with besides the traditional pieces. There are no bishop pieces. Each piece has the same move set as traditional chess. The two players on each long side have the longest trip to the king row. The opposite king row allows you to bring any piece you lost back onto the checkerboard.
- When pieces are "taken", click and drag them off the checkboard where ever works for you.
- For a 6 player game, the player on the far left starts first. Moves go counter-clockwise around the board. For 2-5 players, start in a similar manner, or roll dice/play roshambo to decide. Each player should only take 1 minute to make their move in normal, non-diplomacy quickplay. Multiple checks and check mates can occur. It is up to your enemies to decide to announce your pieces being in check or check mate by their pieces ONLY. If your enemies don't announce they have your pieces vulnerable, then you have a chance to fix the situation. :)
- For Hatcher Chess Diplomacy, each player should have multiple pieces of paper or blank cards handy, that they can write on. When it is not your active turn to move a piece, you can be writing something to convince another player to be an ally or to taunt them as an enemy. Make sure no one can see what you are writing, as you announce to everyone that "Elizabeth" is receiving a message for example. You then flip over the piece of paper face down and slide it or pass it over to the intended player. Alliances can be made or broken, and you will find out how people really think and play during these types of games.
Copyright 1995-2014 Joseph Hatcher/Hatcher Technomantics. Program, art, & design by Joseph Hatcher.