It Came From Outer Space

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Give 'em a Hand 5 Points

Credit is given where credit is due

I'd Like to Thank the Academy... 5 Points

Play a round with an Oscar activated

Immovable Object 5 Points

The boss is immortal. You are not.

RTFM 5 Points

Took a look in the book

The Player Knows Best 5 Points

Set up your own control scheme

Who Turned Out the Lights!? 5 Points

You've got that "One Hit Left" look about you

Now You're Playing with Power! 10 Points

Find the Hidden Weapon

To the MAX 10 Points

Max out your combo multiplier

Best Action 25 Points

The Action was good, but the best? I don't know about that.

Best Actor 25 Points

It was a slow year, okay?

Best Director 25 Points

Here comes a new challenger!

Best Gunfire 25 Points

The greatest honor at the 19XX Academy Awards

Best Picture 25 Points

I think I'm going to be sick.

Best Robot 25 Points

There wasn't much competition.

Best Score 25 Points

Oops! The alternate track isn't ready yet.

Best Screenplay 25 Points

I hope you're ready for some Developer Commentary!

A Winner is You! 100 Points

Play with a gamepad

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

I'd like to add in a scoreboard using the Newgrounds API, but it hasn't been fully translated from flash to javascript. I'm offering a cash stipend of a few hundred dollars to anyone who can do this! This would be a big help to all C2 developers who like to put their work on Newgrounds. Message me if you are interested.

!Updates may take time and/or need to recache. Refresh your game until the most recent version number appears during the intro!

**10/12/15 Update to Version 1.5**
-Actually fixed bugs affecting medals
-Re-balanced power up spawning

**9/2/15 Update to Version 1.4**
-Fixed bugs affecting medals

**8/25/14 Update to Version 1.3**
-Fixed medals unlocking repeatedly
-Dropping UFOs or Clouds onto bombs will destroy them
-Auto-fire for controllers added
-Shoulder triggers aim up and down
-Player can move behind the curtains (more space)
-Text glitches fixed
-Sparks from broken lights color changed
-Duck sensitivity changed
-Double jump animation added
-Best Robot unlock fixed


Space and Escape are used for navigating the menus

(Space) Jump
(Left/Right) Move
(Up/Down) Aim

darkest0 recommends
(Space) Fire
(S) Duck
(W) Jump
(A/D) Move
(Up/Down) Aim

ShengLong123 recommends
(H) Fire
(K) Duck
(W) Jump
(A/D) Move
(U/J) Aim

~This game is much better with an Xbox360 controller! Most browsers should auto-detect. Other controllers may also work, be sure to rebind the controls!~
~Best experienced in Chrome~
~If you're experiencing sound issues, try refreshing. The game can be a bit wonky when it's loading for the first time~
~For a larger resolution (if your computer supports it) play the mirror here: https://dl.dropboxusercontent.com/u/19306622/It%20Probably%20Came%20From%20Outer%20Space/index.html ~
~To reset controls, press Backspace while on the keybinding screen~

**6/30/14 Undocumented Shadow Update
-Fixed some medals not unlocking
-Fixed medals unlocking repeatedly
-Adjusted Oscar Unlock scores
-Gamepad Medal is now worth 100 pts. Any USB controller should work, but if it doesn't, it's your browser's fault that the game doesn't recognize the controller.

**6/26/14 Update to Version 1.2**
What's new
-Medals. A lot of them
-Faster Tally Screen
-Double jump!
-"Hold to fire" for keyboard players
-Clearer Menu controls
-Clearer purpose for Oscars
-Best Director now functions as a different play-style
-Best Screenplay works, more to be added later
-More animations for the dialogue box
-Restore default controls and reset everything else in the credits screen
-Twitter buttons in credits

**Version 1.1a**
-By popular demand, keybinding for keyboards and gamepads has been added! Many apologies to people using non-QWERTY keyboards. ALSO: I forgot to make it save your new schemes. That's been fixed.
(Currently analog sticks cannot be rebound, I'm looking into it. In the meantime d-pads work fine. If the game does not recognize some inputs from your controller, it is likely that your browser is not reading the inputs. There's not really anything I can do about that.)

-Increased the score cap required for that Thing.

-Added a more realistic default scoreboard


this game style is cool and funny but the final results of playability are strange/confusing because:

where is my HP?? controls not good, hp restore items?? no checkpoints??

you could have done one of the best games if you improve that playability

People find this review helpful!
RaveRadbury responds:

The stage lights are your health. That's why the screen gets darker. We wanted a health-meter that could be intuitively detected even when it wasn't being viewed, much like contemporary FPS and blood on the screen.

I have just uploaded a new version that contains a keybinding option. Enjoy!

There are HP restore items, but they're hiding.

This game doesn't have any checkpoints because it is built as an arcade experience with short play cycles. Your goal isn't to finish the level, it is to survive for as long as you can while making as much money as possible.

Thank you for taking the time to ask these questions.

Please, let us edit controls, cause they are terrible for play....

People find this review helpful!
RaveRadbury responds:

Your request has been fulfilled! Try out the keybinding option in the main menu.

Controls are terribad, it's not a scheme used in any regular basis whatsoever and it makes you have to constantly second guess your movement. Also if you're going to keep those control schemes make it simple and add auto fire, don't sit here and make us click the fire button while trying to jump duck etc the contrast of it all makes you want to just pull hair out.

I'm not making it far due to the controls i'll kill the boss but die so i lose, another thing that might want to be changed once it's dead, it's dead you no longer take damage, because yeah...losing to the 1st boss over and over because it made some last ditch mega fire effort + environmentals killing you even though you wont does not make for a fun game.

Music wise it's a simplistic game, and the music follows suit, that's not to say it's bad in fact it compliments quite well.

Another thing having the director pop up in the corner shouting good or bad etc, might be a fun touch as you are part of a movie, as well a "CUT" at the end if you die would also add some little to the game and people do notice those kinds of things.

I'm going to keep playing but at this current moment it's a 2.5/3 out of 5 and 3 being nice really.

Got farther into the level only to die due to massive amounts of things such as UFO's and tanks that you have to pay more attention to than the boss.

Another note shooting missiles, WHY is this not a thing? Seriously I can understand bullets/energy balls but most games allow you to take out missiles which would also help the games odd key scheme.

People find this review helpful!
RaveRadbury responds:

A keybinding option has just been added! I hope this clears up your control issues.

Re: auto - fire and the boss - This game is not about destroying the boss, it is about shooting an action-packed battle scene. Your goal isn't to blow everything up until nothing is left. Objects can be used for cover; auto-fire would leave you with nowhere to hide. The boss is invincible, but its behavior can be affected to increase the intensity and therefore the score.

As for the missiles, they are simply homing shots to balance out the spread and chainshot attacks. Several tools and techniques are available to you for bullet and missile management.

I hope this helps. Thank your for taking the time to share your thoughts.

controls are weird...i feel like selling your game as hard is a cop-out to making a good game.

RaveRadbury responds:

A keybinding menu has just been added!

I'm a big fan of SNES and NES era games, which are notorious for being difficult. I am also one of those crotchety sour people who complains about games being too easy these days. The difficulty of the game and the way it is presented is a reflection of my style preferences. I can understand how artificial difficulty cheapens a game, and with a control scheme that doesn't work for you this game may have very well verged into that territory.

I hope that the update allows you to see the depth and thought that has been put into the design! At the end of the day though, I guess it is just a matter of preference.

good game, but you seriously need to have a new keyboard idea.

RaveRadbury responds:

Thanks! A keybinding menu has been added. Check it out!

Click on an icon to vote on this!

Credits & Info

3.34 / 5.00

Jun 20, 2014
12:22 AM EDT
Action - Shooter - Run 'n Gun