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It Came From Outer Space

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Medals

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Give 'em a Hand 5 Points

Credit is given where credit is due

I'd Like to Thank the Academy... 5 Points

Play a round with an Oscar activated

Immovable Object 5 Points

The boss is immortal. You are not.

RTFM 5 Points

Took a look in the book

The Player Knows Best 5 Points

Set up your own control scheme

Who Turned Out the Lights!? 5 Points

You've got that "One Hit Left" look about you

Now You're Playing with Power! 10 Points

Find the Hidden Weapon

To the MAX 10 Points

Max out your combo multiplier

Best Action 25 Points

The Action was good, but the best? I don't know about that.

Best Actor 25 Points

It was a slow year, okay?

Best Director 25 Points

Here comes a new challenger!

Best Gunfire 25 Points

The greatest honor at the 19XX Academy Awards

Best Picture 25 Points

I think I'm going to be sick.

Best Robot 25 Points

There wasn't much competition.

Best Score 25 Points

Oops! The alternate track isn't ready yet.

Best Screenplay 25 Points

I hope you're ready for some Developer Commentary!

A Winner is You! 100 Points

Play with a gamepad

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

~Note~
I'd like to add in a scoreboard using the Newgrounds API, but it hasn't been fully translated from flash to javascript. I'm offering a cash stipend of a few hundred dollars to anyone who can do this! This would be a big help to all C2 developers who like to put their work on Newgrounds. Message me if you are interested.

!Updates may take time and/or need to recache. Refresh your game until the most recent version number appears during the intro!

**10/12/15 Update to Version 1.5**
-Actually fixed bugs affecting medals
-Re-balanced power up spawning

**9/2/15 Update to Version 1.4**
-Fixed bugs affecting medals

**8/25/14 Update to Version 1.3**
-Fixed medals unlocking repeatedly
-Dropping UFOs or Clouds onto bombs will destroy them
-Auto-fire for controllers added
-Shoulder triggers aim up and down
-Player can move behind the curtains (more space)
-Text glitches fixed
-Sparks from broken lights color changed
-Duck sensitivity changed
-Double jump animation added
-Best Robot unlock fixed

OH WOW! FRONT PAGE FEATURE ON THE DAY OF RELEASE! WHAT AN HONOR!

Space and Escape are used for navigating the menus

DEFAULT CONTROLS
(F)ire
(D)uck
(Space) Jump
(Left/Right) Move
(Up/Down) Aim

darkest0 recommends
(Space) Fire
(S) Duck
(W) Jump
(A/D) Move
(Up/Down) Aim

ShengLong123 recommends
(H) Fire
(K) Duck
(W) Jump
(A/D) Move
(U/J) Aim

~This game is much better with an Xbox360 controller! Most browsers should auto-detect. Other controllers may also work, be sure to rebind the controls!~
~Best experienced in Chrome~
~If you're experiencing sound issues, try refreshing. The game can be a bit wonky when it's loading for the first time~
~For a larger resolution (if your computer supports it) play the mirror here: https://dl.dropboxusercontent.com/u/19306622/It%20Probably%20Came%20From%20Outer%20Space/index.html ~
~To reset controls, press Backspace while on the keybinding screen~

**6/30/14 Undocumented Shadow Update
-Fixed some medals not unlocking
-Fixed medals unlocking repeatedly
-Adjusted Oscar Unlock scores
-Gamepad Medal is now worth 100 pts. Any USB controller should work, but if it doesn't, it's your browser's fault that the game doesn't recognize the controller.

**6/26/14 Update to Version 1.2**
What's new
-Medals. A lot of them
**YOU MAY NEED TO CLEAR THE GAME'S MEMORY TO UNLOCK THE OSCAR-BASED MEDALS**
-Faster Tally Screen
-Double jump!
-"Hold to fire" for keyboard players
-Clearer Menu controls
-Clearer purpose for Oscars
-Best Director now functions as a different play-style
-Best Screenplay works, more to be added later
-More animations for the dialogue box
-Restore default controls and reset everything else in the credits screen
-Twitter buttons in credits

**Version 1.1a**
-By popular demand, keybinding for keyboards and gamepads has been added! Many apologies to people using non-QWERTY keyboards. ALSO: I forgot to make it save your new schemes. That's been fixed.
(Currently analog sticks cannot be rebound, I'm looking into it. In the meantime d-pads work fine. If the game does not recognize some inputs from your controller, it is likely that your browser is not reading the inputs. There's not really anything I can do about that.)

-Increased the score cap required for that Thing.

-Added a more realistic default scoreboard

Reviews


The " year 90" difficulty left me stuck to the game.


People find this review helpful!
RaveRadbury responds:

Thank you for your kind words.


boring game,why is in film to be,i like to be not in film.


People find this review helpful!
RaveRadbury responds:

Your point is well made. This is my favorite review.


It's probably a great game, but uh, what are the controls for a keyboard?


RaveRadbury responds:

The default keys are d, f, and space, along with arrow keys. This is detailed in the Director's Note. We had a graphic that displayed the first time you played every session, but this was rendered useless in the most recent update, which allows you to set up your own control scheme.


Nice game, though if I can comment on something, and frankly this may be nitpicking, I'd like to be able to skip the result screens, as in instead of having to sit there waiting for the game to count up all the bullets/time/ufo/shot/etc you can just skip ahead of it completely to start a new game quickly.


People find this review helpful!
RaveRadbury responds:

This is something I'm looking into fixing in the next update.

Thanks for sharing your thoughts!


Ok, this is great: graphics are good, sound is good, the controls are responsive.
The biggest problem I see with this game, is a very small game field-I just couldn't
find a position where I don't hit a bullet (from the very start).

You know, a good game design puts the effort on making people play for like 10 minutes before it gets to the challenge. It's not about being old-school, it's about player feeling of fulfillment.
If the player feels like his effort was rewarded appropriately
Here I was thrown in like 10 seconds onto the challenge, and got instantly killed with no reward but a freaking die-screen. On the first level/first something.

Also, you know, this game is for PC right now, and I'd be great if you told me at the beginning:
SPACE TO JUMP, CTRL TO KILL ALIENZ, ESC TO GO BOOM or something, because i was like rolling my fingers all over the keyboard to realize what the controls are. As a player, I wasn't prepared to look for that info. I just wanted to kick ass and chew bubble gum, and I was all out of gum.

If you want a good example of great game design, classic Super Mario Brothers does it-yes, you can die on the first level, but at least it explains without use of words the mechanics, and the player feels great after finishing the level because you occupy a freaking castle, or beat a dragon. What could be better? :D

So, please: experiment a bit with the game design. You guys are already on the path to do something exceptional, you just need the practice to do it.


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Credits & Info

Views
34,610
Faves:
107
Votes
628
Score
3.34 / 5.00

Uploaded
Jun 20, 2014
12:22 AM EDT
Genre
Action - Shooter - Run 'n Gun
Tags