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It Came From Outer Space

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Medals

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Give 'em a Hand 5 Points

Credit is given where credit is due

I'd Like to Thank the Academy... 5 Points

Play a round with an Oscar activated

Immovable Object 5 Points

The boss is immortal. You are not.

RTFM 5 Points

Took a look in the book

The Player Knows Best 5 Points

Set up your own control scheme

Who Turned Out the Lights!? 5 Points

You've got that "One Hit Left" look about you

Now You're Playing with Power! 10 Points

Find the Hidden Weapon

To the MAX 10 Points

Max out your combo multiplier

Best Action 25 Points

The Action was good, but the best? I don't know about that.

Best Actor 25 Points

It was a slow year, okay?

Best Director 25 Points

Here comes a new challenger!

Best Gunfire 25 Points

The greatest honor at the 19XX Academy Awards

Best Picture 25 Points

I think I'm going to be sick.

Best Robot 25 Points

There wasn't much competition.

Best Score 25 Points

Oops! The alternate track isn't ready yet.

Best Screenplay 25 Points

I hope you're ready for some Developer Commentary!

A Winner is You! 100 Points

Play with a gamepad

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

~Note~
I'd like to add in a scoreboard using the Newgrounds API, but it hasn't been fully translated from flash to javascript. I'm offering a cash stipend of a few hundred dollars to anyone who can do this! This would be a big help to all C2 developers who like to put their work on Newgrounds. Message me if you are interested.

!Updates may take time and/or need to recache. Refresh your game until the most recent version number appears during the intro!

**10/12/15 Update to Version 1.5**
-Actually fixed bugs affecting medals
-Re-balanced power up spawning

**9/2/15 Update to Version 1.4**
-Fixed bugs affecting medals

**8/25/14 Update to Version 1.3**
-Fixed medals unlocking repeatedly
-Dropping UFOs or Clouds onto bombs will destroy them
-Auto-fire for controllers added
-Shoulder triggers aim up and down
-Player can move behind the curtains (more space)
-Text glitches fixed
-Sparks from broken lights color changed
-Duck sensitivity changed
-Double jump animation added
-Best Robot unlock fixed

OH WOW! FRONT PAGE FEATURE ON THE DAY OF RELEASE! WHAT AN HONOR!

Space and Escape are used for navigating the menus

DEFAULT CONTROLS
(F)ire
(D)uck
(Space) Jump
(Left/Right) Move
(Up/Down) Aim

darkest0 recommends
(Space) Fire
(S) Duck
(W) Jump
(A/D) Move
(Up/Down) Aim

ShengLong123 recommends
(H) Fire
(K) Duck
(W) Jump
(A/D) Move
(U/J) Aim

~This game is much better with an Xbox360 controller! Most browsers should auto-detect. Other controllers may also work, be sure to rebind the controls!~
~Best experienced in Chrome~
~If you're experiencing sound issues, try refreshing. The game can be a bit wonky when it's loading for the first time~
~For a larger resolution (if your computer supports it) play the mirror here: https://dl.dropboxusercontent.com/u/19306622/It%20Probably%20Came%20From%20Outer%20Space/index.html ~
~To reset controls, press Backspace while on the keybinding screen~

**6/30/14 Undocumented Shadow Update
-Fixed some medals not unlocking
-Fixed medals unlocking repeatedly
-Adjusted Oscar Unlock scores
-Gamepad Medal is now worth 100 pts. Any USB controller should work, but if it doesn't, it's your browser's fault that the game doesn't recognize the controller.

**6/26/14 Update to Version 1.2**
What's new
-Medals. A lot of them
**YOU MAY NEED TO CLEAR THE GAME'S MEMORY TO UNLOCK THE OSCAR-BASED MEDALS**
-Faster Tally Screen
-Double jump!
-"Hold to fire" for keyboard players
-Clearer Menu controls
-Clearer purpose for Oscars
-Best Director now functions as a different play-style
-Best Screenplay works, more to be added later
-More animations for the dialogue box
-Restore default controls and reset everything else in the credits screen
-Twitter buttons in credits

**Version 1.1a**
-By popular demand, keybinding for keyboards and gamepads has been added! Many apologies to people using non-QWERTY keyboards. ALSO: I forgot to make it save your new schemes. That's been fixed.
(Currently analog sticks cannot be rebound, I'm looking into it. In the meantime d-pads work fine. If the game does not recognize some inputs from your controller, it is likely that your browser is not reading the inputs. There's not really anything I can do about that.)

-Increased the score cap required for that Thing.

-Added a more realistic default scoreboard

Reviews


Goddamn Best Robot Oscar is some serious bullet hell shit right there. Truly an adrenaline rush.
A great concept for an endless arcade game.
Flesh it out a bit, an' you'll have something truly special.


RaveRadbury responds:

You've got the kind of screenname for games like these, especially Best Robot mode.

We plan on fleshing it out into a full game if there's enough of an interest, so be sure to share this with others who would enjoy it!


Fun.. I think there should be upgrades. better guns, health...


RaveRadbury responds:

You've brought up an interesting point, and I would like to explain why I chose not to go with upgrades. Upgrades provide an external improvement to your character, rather than the internal improvement of skill through practice. Usually, upgrades are used to pad out the game experience and keep you playing. I consider this to be a bad mechanic that is used way too frequently to manipulate players, and because I feel that improving the player's skill is more valuable and authentic than just giving the player a way to outclass everything. I would rather you play this game because you enjoy the challenge or short play cycles, rather than because of a meta-game mechanic.


I like this game, it really catches the metal slug feel: freaking hard to beat!

Also about the controls: if you want a layout that "works" (this still depends on the player, although I found this layout the best working one, and expect others to agree with this) awsd for movement, arrows for aiming and space for shooting.


RaveRadbury responds:

Thanks for the compliment!

I'll be sure to toss your suggested layout onto the Author's Comment.


i want more


RaveRadbury responds:

To be continued...?


ive been trying to kill the boss for so long. does it ever die??


RaveRadbury responds:

Sorry, no. It was designed to be an endless arcade experience. We considered having an endless cycle of bosses, but this was not something that we were able to do with our time and resources. If we end up making a paid version of this, we'll be able to do something like that.

Click on an icon to vote on this!

Credits & Info

Views
34,454
Faves:
107
Votes
628
Score
3.34 / 5.00

Uploaded
Jun 20, 2014
12:22 AM EDT
Genre
Action - Shooter - Run 'n Gun
Tags