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Reach The End

rated 1.98 / 5 stars
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Credits & Info

Jun 19, 2014 | 5:24 PM EDT

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Author Comments

Reach The End is a rage inducing platformer made for the Low Resolution Jam. In this Jam, the game's resolution is restricted to 32 by 32 pixels.

It is advised to download the executable version for a better experience. The HTML5 Version is only available for ease of access.

The goal is simple. Reach the end in a little deaths as possible.

Jump - Up arrow Key.
Left and Right - Left and right arrow key.
Place Checkpoint/Save - Space.
Restore Last Checkpoint - Shift.
Kill - alt.
L - Load previous game.



Rated 3.5 / 5 stars

Is the end when I get to the green square? If so, then it needs to tell me that please.. thank you.

Interesting game... interesting extremely minimal style. Would've liked to hear some kind of music/rhythmic audio (or maybe just more sound of some kind), something that fits a similar style.

Overall, the gameplay was only moderately frustratingly difficult and tricky, but you just have really use those save points to your advantage (which both types of save functions and the kill function definitely probably allowed me to finish the game) so it wasn't THHAAAAAAAT insanely difficult - I mean, I beat it... I think.
Anyways, decent game.
I had fun dying - about 300 times - heh (some were quick in a row).


Rated 0 / 5 stars

- Okay-ish graphics
- You don't have to explain that you shouldn't touch red objects. It's obvious
- You do have to explain that you can place checkpoints (in the actual game).
- Input lag.
- This game is harder than IWBTG. This is not something you wanna go for in a webgame (I don't care if I'm supposed to download an executable).
- The leveldesign is boring.
- Set two checkpoints right above a red object and your game is broken.

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Rated 0 / 5 stars

Trying to gain up a difficulty by restricting player's sight so narrow is NOT a good way to make a platformer.


Rated 0.5 / 5 stars

This ... game ... is ... so ... slow ... as ... molasses ... it's ... unplayable. Count to five each time you see three dots before reading the next word gives a good approximation of the gameplay experience.

Try not assuming everyone has beast godly computers next time. The resource consumption of this is inexcusable. You really need to work on better resource management.

Sorry such a low score but I'm even having trouble typing this out due to your game's resource consumption taxing my computer so much.

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FattyJoeMan responds:

The HTML5 version is only there for ease of access. For a better experience use the windows executable version, as this runs much much faster.


Rated 3 / 5 stars

Hard as balls my friend, hard as balls.