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Dungeon Traveler

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Take on hoards of giant skeletons while navigating a living space dungeon!


Control your character using the arrow keys. Grab your axe and clear each dungeon room to advance.


To play THE DUEL mode, visit DungeonTraveler.com


Produced by: Onell Design
Story & Art by: Matt Doughty & Marc Beaudette
Animation by: Marc Beaudette
Music by: John Beaudette / Arcade Rats


Special thanks to October Toys


Check out glyos.com for more games, comics, and toys.

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Pretty fun old-school game. I actually thought the graphics were decent, and some nice design concepts were thrown in. The hero looked awesome. A few of the levels with "skull design" were nice, and I like the way you could see the stars peeking through the bottoms of the pits. I really liked the gateway on the final level.

Music is great old-school action/horror. The voice-sampling garbled, but a pleasant surprise!

First problem is that the weapon, as others have said, disintegrates too fast. Picking it up only to have it disappear just as I was reaching the monsters was frustrating. I understand you want to make the game challenging, but there are certainly other ways. Instead of turning invincible when you have the weapon, the game might have been better with a basic "hack through the enemies without getting hit" approach, maybe with the space bar as the attack button.

Also, I kept expecting to see more. Why only one type of weapon? Why only type of enemy? Constantly changing weapon and monster designs would help the keep the play interested from level-to-level (and you can still repeat designs when you have to). Some enemies could take more hits than others, some weapons could do different things. In fact, maybe the "invincible axe" we see on every level could be more like a special pick-up that only appears occasionally. And right now, the only level that was any challenge was the "dark level." If you added more levels, they could become more and more complex as mazes.

I think you have a good beginning. The game is quick and fun, but it has potential to be so much more.

Love the old style playing. The only problem I saw was that the weapons, in some levels, don't last long enough. (Example: level 2. Depending on where the weapon respawns, by the time you get through the maze, the weapon had disintegrated). At first, the outline of that little guy, I didn't know if he was friend or foe, if he would change my personality somehow (like becoming a skeleton myself and attack would be different). It wasn't until I ran into him accidentally did I realize that was the way you leveled up. Good job otherwise.

Overall good, it just gets repetitive and boring after a while, but it isn't too hard. Great music too

not fun to play at all
half a star for the music

Credits & Info

Views
2,975
Faves:
5
Votes
9
Score
3.33 / 5.00

Uploaded
Jun 17, 2014
11:19 AM EDT