It has a very nice concept and i found most of it very enjoyable, my only problem is that its hard to know which way your supposed to go in levels, i found myself at the sign that says press s, so i pressed it and nothing happened, because i did not get the grenades yet, i feel like that should be avoided so that players are not confused when getting to parts like that.
I'm agree with your feeling ;) And you remind me that i have to correct the first level.
This game has a very nice concept. But that's it. All else fails. I have tons of fun just discovering how each element of the game fails. Well, it's a bit irony but I'm not entirely sure if they are failed secrets or just fails which oddly makes the game unique. The most satisfying time was when the boss revived and entered mega-pissed-off mode - SO MUCH FUN.
Can you PM me the list of what you have found ?
Thanks for the review.
Excellent game! It's brillant!
One thing, please put a long destroy after fade for pebbles sprites so it wont affect performance.
I've found level design hard, losing several times on the same parts, but really there isnt much to say.
Good luck and i hope to play more games from you.
Wow ? Hard level design ? So i'll try to insist on more intuitive levels at the beginning of the new Blinded adventure ! Thanks for the review !
I love the concept of this. Really, really clever. You'd do well to develop this further.
On a strictly technical note: you should add a fade behavior to stones, so they disappear after awhile. Otherwise, the stones you throw add up and slow the game down.
Good work. Keep it up
Nope. I want to keep pebbles on the floor. But I understand that people can throw a lot of them.
My solution is to let XXX pebbles on the floor, and when this number is reached, destroying the oldest one after each new shot. I'll work on it.
thank you for telling me that gretgor. but the developer of this game made an epic game almost like the game silence.
Thanks a lot !