I think the workshop may be bugged. I have the materials, plenty too, but the workshop just shows a green screen.
tried it several times, reloaded it, and tried several browsers (IE performance is horrible btw). Nothing works.
Would you mind grabbing a screenshot of the monitor and the workshop menus?
If you haven't built a pond and tree yet, you won't have anything to build in the workshop and it will be blank.
The diffiulty should be automatically set on easy, especialy because the narrative (limited energy) requires the time limit.
I think it's better if you let the player start immediately and teach them as they play. You did this with how to move a barrel, but that used similar colours together. Maybe it would have been too easy that way, but it wasn't a hard game either way. If you know how to attack, it's as good as a tutorial so pointing out something you can break but doesn't yield anything would help without preogressing.
Instead of being forced to go back and forth to learn new objectives, it would have been better to have a handheld computer to tell you what to do next and while still able to move. Then the only reason to go back is to make and observe the creation of the garden.
So I decided to block the entrance to the garden when I was put to sleep.
Thanks for the review! I'll definitely keep those ideas in mind for the future.
Originally Easy was the default mode, and I didn't have an Endless. People were mentioning in their reviews how it was sort of an adverse addition to the aspect of an exploratory game, and it made sense, so I added Endless and threw it on as default. This way I could avoid players being upset by running out of time, and make the game overall a more enjoyable experience for those who took longer to experience the game.
I definitely agree with the gradual mechanics introduction, and I'll be sure to use that in the future. That's one of the things I haven't gotten around to changing, but if I end up making an E. Den 2, I'll utilize.
I also get what you're saying about the Garden, and I probably could have made it more interactive, or came up with more of a use gameplay-wise for it. I wanted to have it to help with the story-telling, and to allow the player to see the things they built, rather than simply pressing an "okay" button and that being the end of it.
The reasons it's not that complex of a game are because it's my first one, and I only had three weeks notice to finish the whole thing for the Construct 2 GameJam. I look forward to making more involved games in the future though!
Again, thanks for the feedback!
I personally think that the game could be pretty great. It's pretty straight forward, but it is indeed challenging. You're given a list of tasks to complete, but you aren't forced to complete them necessarily in that specific order so it doesn't feel too confined. I also see that this is your first. I honestly wouldn't have guessed that. Taking that into consideration, you definitely deserve a kudos and good luck with your future endeavors.
Thanks so much! I'm glad you enjoyed it.
I'm really looking forward to taking what I've learned from this experience and applying it to future games!
This could have been much better had there resource management or strategy-demanding things as such, I feel like this is just here to fill the category of 2030, it's hard to make a good game if you are just doing it for the sake of a category.
Thanks for the review!
I definitely concede that there could be much more done to flesh this game out, and I look forward to updating it in the future. It's my first attempt at a game, and I found out about the GameJam with 2 weeks to go.
I'm considering making a sequel (or prequel) which will have WAY more to do, and be more exploration and puzzle based.
Wald-0 is actually a character from a different (full length) game I'm working on!
I like the jelly legged children.
They like you too!