Warning: these notes contain spoilers
Graphics
- The 'square/pixel' concept is interesting and nicely presented
- The eye animation of the main character is very well done
- During the game, having the words of the voice-over shown on the screen adds to the overall 'comic-like' setting
- I would have opted for a darker background color, the sky-blue color feels too 'natural'
- The particle sprite is a little too small
- I could not follow the comic dialogs with ease because of the balloon positioning: it might be worth it to investigate the techniques to better render the flow of the dialog
Sounds
- Nice music throughout
- Maybe a sound effect when picking up items could have been added
- Also a sound effect when you turn the page of the comic would have added to the feeling of reading a 'real' comic
Interface
- It would have been nice to get some feedback once I got the key (open door/key shown in some inventory space or besides the player sprite)
- crossing the left/right boundary of some levels causes the level to restart, I would have liked a visual clue about this
Gameplay
- The game plays well, I had to fight a little with the jumping controls, though
- having infinite 'lives' is a good choice, imho
Glitches/Mishaps
- A few English mistakes ('they aren't not perfect' / 'did you smoked' / 'the only thing you must know about them IT that...')
- Right clicking on a page should automatically reset the page position to its left/topmost corner
- At the beginning Alice says that she loves Redd, at the end she says that she made him believe that she didn't love him
Bottom line
- An enjoyable platform game with an interesting setting, captivating comic-like presentation, great music, and an important final message.