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Author Comments

First of all, I'm sorry for using comics instead of animations... I used them because I didn't know how to make flash animations.

Arrow keys to move
Space bar to jump.

Enjoy! :)


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Your game is truly interesting !
But it need some polish.

There is some bugs :
- If you lost the comics at the start of the game by dragging them to much, you need to refresh because it stuck you (use "Bound to layout" behavior for not letting it disapearing from the screen)
- If you are killing a purple monster, then you leave him, and touch him again, it kill you.
- On the world 2, level 2, platforms are falling by themselves at the start of the level, before you touch them

Nevertheless, i like your concept.
But is this game related to "future in 2030" ?

Luminem responds:

Thanks you very much for telling me the bugs :) but how I said to another guy, I won't be able to fix them before Construct 2 jam.. so :/
And yes, I know the main theme isnt' 2030, but the game mention 'future technology' and 'past technology'. When Tom Fulp wrote the post about the jam, I read it and the theme hadn't to be exactly future in 2030 or that was what I understood ;)

Warning: these notes contain spoilers

- The 'square/pixel' concept is interesting and nicely presented
- The eye animation of the main character is very well done
- During the game, having the words of the voice-over shown on the screen adds to the overall 'comic-like' setting
- I would have opted for a darker background color, the sky-blue color feels too 'natural'
- The particle sprite is a little too small
- I could not follow the comic dialogs with ease because of the balloon positioning: it might be worth it to investigate the techniques to better render the flow of the dialog

- Nice music throughout
- Maybe a sound effect when picking up items could have been added
- Also a sound effect when you turn the page of the comic would have added to the feeling of reading a 'real' comic

- It would have been nice to get some feedback once I got the key (open door/key shown in some inventory space or besides the player sprite)
- crossing the left/right boundary of some levels causes the level to restart, I would have liked a visual clue about this

- The game plays well, I had to fight a little with the jumping controls, though
- having infinite 'lives' is a good choice, imho

- A few English mistakes ('they aren't not perfect' / 'did you smoked' / 'the only thing you must know about them IT that...')
- Right clicking on a page should automatically reset the page position to its left/topmost corner
- At the beginning Alice says that she loves Redd, at the end she says that she made him believe that she didn't love him

Bottom line
- An enjoyable platform game with an interesting setting, captivating comic-like presentation, great music, and an important final message.

Luminem responds:

^^ Thank syou very much :D I'm sorry for english mistakes, I'm from spain :P I know there are mistakes, and this game needs a GUI. But I have not enough time, just three days left until 'university access exam' and I've to study very much. I saw the announce of the contest yesterday and I wanted to participate so I made this game very fast (one day).
I'm sorry for the balloon positioning, this is the first time I make a comic.
I want to make this game better, so probably I'll fix all and I'll add more levels for a more detailed story, but not before Construct 2 Jam
Thanks you very much for your great review, it's very useful for me :D

The game is really cool but you need to change the way how he blinks

Luminem responds:

Um... I think it's good.