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Lets Jumps Into 2030!

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Changelog:
1.2 (13/06/14):Final Build:
Fixed the counting of months and days, and that means that the story is almost obsolete, so the story also changed a little to fit the new update.
Added Sunshine Mode.
Added particle effects.
Minor Fixes.
(Note: I think ill stop updating this game for now, i know that not all the problems you guys said isn't fixed, but i want to stop working on this and move to other stuff, you can still tell me what you think of the game, and maybe in the future ill add something, but for now, ill keep it how it is, since i like the game but i don't want it to take too much of my time. its been a fun ride, and i hope you'll stick around for my next project!)


1.1.1 (6/6/14): fixed small issues.


1.1 (5/6/14): Added story and tips about the game in-game if its your first time (or after resetting the tutorial).
Added 2 new levels to the rotation.
Added controls for W,A,S,D key users (you can simultaneously use both control sets at anytime).
Added constant walking animation to fit the moving background
and other small fixes.
(Note: your reviews are helping me figure out how i can improve my game, so its always welcome to see what people think about it,i will keep shaping the game based on your feedback, and more updates are coming!)


1.0: Initial Release


This is my entry for the Construct 2 Jam, and also the first game i uploaded on my account, i had fun making and playing this, and this was sort of my hobby i did from time to time, and although i ran out of lines in the free edition (as you can see, the months are not arranged correctly), i am satisfied with the result.


Story: Lets (or his full name, Lets Begin) was/has/is time traveling/traveled above the meadows of time,
u̶n̶t̶i̶l̶ ̶h̶e̶ ̶r̶e̶a̶l̶i̶z̶e̶d̶ ̶t̶h̶a̶t̶ ̶a̶l̶l̶ ̶t̶h̶i̶s̶ ̶t̶i̶m̶e̶,̶ ̶h̶e̶ ̶w̶a̶s̶ ̶m̶a̶k̶i̶n̶g̶ ̶a̶ ̶h̶u̶g̶e̶ ̶m̶e̶s̶s̶ ̶i̶n̶ ̶t̶h̶e̶ ̶s̶p̶a̶c̶e̶ ̶t̶i̶m̶e̶ ̶c̶o̶n̶t̶i̶n̶u̶u̶m̶ ̶(̶s̶u̶c̶h̶ ̶a̶s̶ ̶w̶r̶o̶n̶g̶ ̶p̶l̶a̶c̶e̶m̶e̶n̶t̶ ̶o̶f̶ ̶m̶o̶n̶t̶h̶s̶ ̶a̶n̶d̶ ̶t̶h̶e̶ ̶r̶e̶v̶e̶r̶s̶e̶ ̶c̶o̶u̶n̶t̶i̶n̶g̶ ̶o̶f̶ ̶d̶a̶y̶s̶)̶,̶ ̶s̶o̶ ̶i̶n̶ ̶o̶r̶d̶e̶r̶ ̶t̶o̶ ̶f̶i̶x̶ ̶t̶h̶e̶ ̶t̶i̶m̶e̶l̶i̶n̶e̶,̶ ̶h̶e̶ ̶w̶i̶l̶l̶ ̶c̶o̶n̶t̶i̶n̶u̶e̶ ̶d̶o̶i̶n̶g̶ ̶w̶h̶a̶t̶ ̶h̶e̶ ̶d̶o̶e̶s̶ ̶b̶e̶s̶t̶,̶ ̶t̶i̶m̶e̶ ̶t̶r̶a̶v̶e̶l̶!̶.̶.̶.̶ ̶W̶a̶i̶t̶,̶ ̶d̶o̶e̶s̶n̶'̶t̶ ̶i̶t̶ ̶m̶e̶a̶n̶ ̶i̶t̶ ̶w̶i̶l̶l̶ ̶c̶a̶u̶s̶e̶ ̶m̶o̶r̶e̶ ̶t̶r̶o̶u̶b̶l̶e̶?̶ ̶o̶h̶ ̶w̶e̶l̶l̶.̶
nevermind, time fixed itself, lets is just curious.


Controls:
Arrow Keys - Movement
Space Bar - Jump


Tips:
Lets will fall if his entire head is on the green, and the grey is safe to walk on.


Jumping (Space bar or Shift key) makes you invulnerable from touching the green for a short time, so its a good chance to cover gaps between platforms


The strange Blocks and the edges of the screen Slows you down (jumping wont help, since most of the time causing you to fall to your doom).


For every year you pass, you recive an extra life.


The 5 object gives you 5 points (it isn't deducted upon failure, since you don't have plenty of lives to exploit it).


Points not only for indication on how well you are doing, but a higher score, means faster game.


and of course the blue spinny thingy is the goal.


Music:


"Son of a Rocket" by Kevin MacLeod (incompetech.com)


Sound FX:


SoundBible.com


Fonts:


Digital Dream by Jakob Fischer (pizzadude.dk)
SilkScreen by Jason Kottke (kottke.org)


Special Thanks to: Newgrounds, scirra, to the people who wrote the guides on how to use the program, my family and friends, and you.

Log in / sign up to vote & review!

The game concept is solid and quite a bit of fun in that frustrating way, but it needs some TLC. The music was good and not too distracting. It was obvious you put quite a bit of time into this.
The character would disappear for me when id jump and sometimes not comeback.

The UI text needs to be a bit more offset in color to help differentiate it. It was hard for me to read.

This is a simple game ,but it is hard to control the character. Not bad work.

The music is enjoyable and t he gameplay itself is simple. Or so it seems.

The gameplay is okay. The jumping seems a bit unnecessarily difficult to see, as your character literally becomes invisible and you are left with the circle/shadow thing that identifies your location. Now, this isn't necessarily a bad thing, but that specific shade of gray is just too visually similar to the walkway that it could certainly be a cause for concern.

Speaking of cause for concern, what the actual fuck am I doing? Seriously, look at yourself playing the game. What is happening? I'm walking down a gray walkway while the Green Goblin threw up all over the floor beneath me as I go back in time? Or am I going back in time? The days go 30, 29, 28 but the month goes January, February, etc. What? I'm not saying every game needs to explain shit to me, that's bad. I'm saying can I know what the fuck is going on please? It's hard for me to gain interest in something if the thing I'm supposed to be interested in is confusing me.

Aside from nitpicking, the game itself isn't shabby. It's simple and easy to pick up after a while of playing, but the technical side of things is more tangled than my headphones after being stuck in my jeans pockets that got thrown in a washing machine that happens to be tumbling into the depths of space.

The character is also harder than Michael Jackson at a kid's birthday party when it comes to controls. The walkways are thin, the layout can get confusing, your character's pretty small and you have to use the arrow keys instead of WASD.

A little more polish, graphical design, a different camera angle, some explanation as to what the Jimi Hendrix is going on and you have yourself a game that's at least worth a couple minutes of your time.

Good luck in your future endeavors. You show promise, RedPloto.

RedPloto responds:

I really love reading this review, and you are right about the lack of explanations about the game, since I was going for a vague understanding on what the game is, so people could interpret it in various ways, but since it was a major point in your criticism, I made a short story and a couple of tips on how to play the game in the description. as for the techincal stuff, I'll look into it.

so addictive

Credits & Info

Views
2,548
Faves:
1
Votes
6
Score
2.66 / 5.00

Uploaded
Jun 2, 2014
3:00 PM EDT