Very gloomy music, I enjoyed the bleak background to go with it. Great sound effects used, fantastic background design as well as very intricate details on the artwork. The movements in game were pretty cool, especially with how fluid they were as I barely see that in visual novels. The character design was REALLY realistic. That certainly was a pragmatic scenario. You have specific phrasing, although you may want to change it up a bit. For example, you described the umbrella as "grey" and shortly after used the same phrasing for the stone pavement. You could've described the density of pavement, the holes, the cleanliness, the feeling of standing on it, the things surrounding it, stuff like that instead of being redundant. You could also have an in-game cursor as it was difficult to see where my mouse was playing. I didn't read the description until the end and..I'm pretty impressed overall.