First of all it's retardedly random. You can go and git sawed by the first boss even on Human. Not to mention Primarque(Primarque? English, motherfucker, do you speak it? You sure?), where your 40 hp is basically 2HKO, especially by boss Ranko. Although he might do it with just one, without artificer armour.
Different action options doesn't matter little. You just stomp forward and wrrrr everyone. Cover doesn't seem to work. You'll get hit in close combat afterwards anyway. Ranged option has uses only when get access to flamethrower.
Next, the gameplay is basically loot all the bosses and try not to die in the process. Last ones are actually unbeatable without a proper gear, which forces you to run to get them all fast before terminator appear. You get to loot a plasma pistol from a security, who stated to have a bolt pistol.
The plot holes come out. It's rather retarded to send someone practically in their underpance by marine standarts to kill the whole base and terminator, techmarine with their armor just by bolter@chainsword. The idea of looting seem reasonable in some other universe, where donning an armour does not take half-an-hour for a basic model. For a mission that seem time-critical. In theory anyway.
Graphically it's again just a randomized collection of images. You didn't even bother to use related ones. Flail-wielding terminator with thunder hammer, Imperial Fists apothecary for a techmarine, guardsman for a sarge(security officer), inquisitor for a librarian. Raven guard marines for common marines.
Well. I'd say you weren't trying hard enough, really.
That's heresy, YopSolo.
ahah yep, but a fun crossover :)
Good game, but need more stats to develop/strengthen your character, otherwise is stupidly hard
Maybe your marine has just graduated from scout and is adapting to his new organs,so health starts growing with experience? or give us psichic powers, or grenades, something to incease our options besides looting the bosses
for fuck sakes i dont understand the fucking language is it mexican or whatever? i dont understand and when i started the game i didnt even know hot to play atleast make it in diffrent languages and add a tutorial~!
To fucking hard, no character development like leveling up to actually stand a chance, except when you come across a boss to loot them, but some of them are random as fuck which can be fun but very unfair. Now i can beat the first one which is always at the same spot but then a few dots away i encountered Ranko and he just 2 hits you and game over. After a while i got very lucky and got him later on in the game So i managed to beat him but i accidentily double clicked on his loot and for some reason he didn't switched my old gear like the others do but threw it away so now i was bare handed! I was at 71% so i was pissed off at that! >_<
There are also way to many random encounters aswell which make this game hard and tedious. It would be nice if the normal encounters would drop loot like a medkit (on a rare occasion). Or give exp to develope yourself
I like the style and gameplay but it's just trail and error and get lucky, not really fun which is to bad because i do like this game, but also don't.
Thx a lot for this review and bugs tracking !
- Ranko is the captain terminator of the base, he appears and attack after a certain amount of 'mission time'.
( note : mission time increase when using medpack and auspex )
- more medpacks :
good idea, I will add random medpack drop ; or maybe create an apothecary with some medpacks.