I love and hate this game. This is a good time-waster game in the beginning, but near the end it feels like a chore just to get to the boss.
Guideline is pretty accurate.
MECHANICS; Enemies with no helmet/mask are stunned when hit, enemies with helmet/mask aren't stunned. Bombs are more effective when shot at enemies underneath others.
Combos are fun to watch and satisfying.
The small details in the mechanics make this game challenging and fun in my opinion. "Should i use my lightning to take out the 3 eyed purple one? or the 2 eyed with helmet?"
MECHANICS; you have to predict your shots because the guideline doesnt compensate travel for your shot and the rising of enemies.
Hit box is too small; there have been a bunch of times where i have a screen full of enemies but i end up hitting only 2-3 because my character seems to fall through every hole there is.
The gravity is weird in this game, if you shoot at an angle that is 90 degrees or so, your character will float for quite some time and wont bounce on enemies as much. If you shoot at a flatter angle, it will be as if your character is a rock skipping across water at 100 mph.
Lack of variety of enemies. There are 8 different enemies, but half of them are upgraded/variants of the basic enemies.
Power ups are kind of useless, especially the acorn one. It's so random that sometimes they dont hit enemies at all.
It took me about 4-5 levels to finally get a feel of the bounce/aim mechanics and another 3-4 to get the bounce combos i wanted. If the guidelines compensated for travel time/enemy rise time, i think it would be funner and easier to grasp. I didnt get to the boss, i found this game too boring and too frustrating to even try to get to the end.