good and challenging game.
nice details, nice physics, and good controls.
i didnt know if i had to shoot at the ''evil'' house, or what to do with the evil tree, but other than that, it was a good game.
This had promise...but false floors...nope..not doing that again. Sorry
The Sense of Truth mechanic is interesting, but it would inevitably require the player to use it constantly in case a hidden trap is right in front of them. Several enemies are too strong, and your character is too weak. What's the point of having a health bar if you die in two or three hits? The boss is the worst. It teleports around randomly, and shoots at you. Sometimes he's invisible when he shoots. There is no way to predict which direction an attack will come from. Half the time, the boss appears on the same platform you're standing on. Random things kill you in one hit. I died by going into a house. I died by trying to collect money (I'm assuming that's what the glowing yellow fire is). I died by touching a villager. I died by standing still. Okay, that last one didn't happen, but I wouldn't be surprised if it did. There's a whole alternate path underground that leads to a drop-off with floating words that say "greed is bad". I really can't do it justice. To reach the first level boss, you need to jump into empty space, and hope you land on one of the five platforms below. Overall, the game has a decent concept and presentation, but also has sub-bar execution. Overpowered enemies, an unpredictable boss, dying for no reason, a poorly-executed mechanic, and a secret path that gives you the finger at the end.