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Under Soul

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Experience the peaceful journey of Cube, who is desperate to reunite with his Soul.

Please RATE my Ludum Dare entry because I absolutely LOVE the feedback! http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=34910

Please donate to support me! Even a dollar would be extremely appreciated:
http://casteclipse.weebly.com/donate.html

Thanks for checking out my game, Under Soul. This is a 2D puzzle platformer game made with Stencyl for the Ludum Dare 29. Get ready to be immersed into the relaxing world of Under Soul. Green grass and fresh air, plus calm and quiet background music. Since this game is, in my opinion, pretty challenging, I made a walkthrough/gameplay for those who are stuck on a level: https://www.youtube.com/watch?v=tbJOirfjLg8
Thanks again for your time and devotion to this delightful, peaceful experience and I sincerely hope you enjoy it!

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Hey!!!!!!! I'd say it's (once again) too hard
But
good anyways

I love this game,but...you should add more levels.You know to make the game more better(One more thing,can you tell me what the song is called/publish the song and send the link.)

I like the game
you made a great job for lundum dare
we all know theres a lot of games with this mechanic, almost all the jams and stuff have at least 1 or 2
we all wanna see something knew, but anyway, you have made a good job
I had fun with it
good job

Unoriginal gamplay.
Overused storyline.

Anything else "new"?

You know, a lot of people are complaining about the strict mechanics (having to make it pixel-perfect into the light or dark without touching the tiniest bit) or about how the levels are "frustratingly designed" but to me that's just part of the challenge. I admit that I have not completed the game (not even close) but I love a challenging game. Keep up the good work, and remember that there will always be some people in the crowd who say they don't like it and want it different. Do it your way and stay fancy.

Credits & Info

Views
27,586
Faves:
42
Votes
30
Score
3.04 / 5.00

Uploaded
Apr 27, 2014
6:17 AM EDT