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Hard.Point

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Hard.Point places you in control of an adaptable battle tank that use pieces from destroyed enemy vehicles to gain new abilities in a mission to search and destroy 3 super machines.
6 type of enemy vehicles, 3 bosses and 7 type of devices to install on tank.
This is a hard game and will require strategical thinking in choosing and hunting the right equipment to each step of the mission.


This game started at 28º Ludum Dare (48 hours game creation) competition. After that its development took place from 01/2014 to 03/2014.


Enjoy!


[Instructions]
Move tank with WASD keys, target cannon with mouse and shoot with left mouse button.
When you get a device from an enemy you can switch to this device with right mouse button.
Full instructions at game intro.


[Version history]
0.11
* Restart on game over and victory screens (click)
* Increased chances of helicopters to drop rotors when destroyed
* Strategical notes now appears along with some other bonus instead of alone


0.1
* Initial release


[Future: ideas and sugestions from players]
* Radar/minimap (maybe as another upgrade)
* Fighter aircrafts - fly at random over the islands and drop bombs
* New upgrade: wings and jet (another way to fly (beside rotors), jet uses energy)
* High scores

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This is trolly sometimes xD,well but the hardest tank game i ever see :l

ok dont say that because you is holy fucking shit

Holy shit. This is awesome! I can't wait to play it thoroughly when I get back from work! For a game that has been made within a time span of 48 hours - this is just amazing! The only things it seems to miss are a crosshair and a restart button. That, and it would be perfect!

4.5 Stars.

The premis of a good game is there. The tank handles like a tank, and the graphics are really pretty good.

Why a 1 then? There are some major missing elements.

The biggest problem is that to play again, you need to reload. This could be a firefox bug, having to reload the page every time was super frustrating.

The cannon firs in an arc which is great, but without even a centre reticle I felt like I was just shooting randomly.

I like that the tank gets damages in water, but powerups and enemy AI need to know that. I watched enemy tanks drive into and get stuck in water only to have there power ups grop there once I had killed them. If the tank had a magentic feild that pulled in powerups once they were in range, this would be solved.

Overall this game needs some tweeks. It could be great and there isn't a lot of work, but at time of writing, there are enough negitives to make it not that much fun.

Please update when you get the chance, would love to see a fuller version of this. :)

Not bad, for 48 hours.
Needs a menu page to restart game when destroyed or ready to give up and start over.
A proximity radar HUD, and a way to control cannon elevation without the target being obscured by the 3rd person view of the tank would also help

Credits & Info

Views
3,132
Faves:
2
Votes
7
Score
2.79 / 5.00

Uploaded
Apr 20, 2014
4:47 AM EDT