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Night Lights: After Dark

rated 3.82 / 5 stars
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Action - Platformer - Puzzle

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Credits & Info

Apr 15, 2014 | 7:55 AM EDT

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The Change 5 Points Complete level 14
Up and Down 5 Points Complete level 12
Back to Basics 25 Points Complete level 3
Come with Me 25 Points Complete level 10
Final Trial 25 Points Complete level 15
Here Again 25 Points Complete level 1
Hurry Up 25 Points Complete level 13
Someone New 25 Points Complete level 5
Stay in Light 25 Points Complete level 11
The Basement 25 Points Complete level 8
The Follower 25 Points Complete level 7
The Killing 25 Points Complete level 9
The Platform 25 Points Complete level 2
The Ride 25 Points Complete level 4
Through the Floor 25 Points Complete level 6

Author Comments

The hero is continuing his adventures in the streets of the night city. It's already very dark and it's time to go home, but he has lost himself in the darkness. Will you help this cute creature to come home as quickly as possible?



Rated 5 / 5 stars

This was very nice
Fun music

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Rated 5 / 5 stars

Fantastic idea! i just loved every level keep it up! :D


Rated 5 / 5 stars

And again a great platformer :) and also a great Musik too 5/5


Rated 3.5 / 5 stars

Pretty solid game but the levels were pretty easy. 2 exploits I found were in level 9 you can just push your buddy onto the switch with the block and in level 10 you can clip through walls if you use the elevator. [ i'm magic :) ]

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Rated 4 / 5 stars

'Night Lights: After Dark' is a good game: Solid mechanics, the few controls are easy to learn, the graphic looks nice, the bgm is good, it has a mute button for those who don't agree and a walkthrough for the desperate and the impatient. It really shows that you've put a lot of work into this game.

I really like it, but there's still a little room for improvements...

For level 4 I had to look at the walkthrough. The thing is: It's not that hard or complicated - I just didn't expect the movable blocks to behave different. One box fell through the platform, so I expected the other one to behave and didn't try it out. I shouldn't have 'had to' look the solution up, because I should have learned the necessary techniques and game mechanics in earlier levels. My suggestion would be to drop that broken level 12 and add a level before the current number 4 that teaches the player, about not all boxes being 'solid' when the light hits them. Think about it...

Also there seems to be no background story in the actual game - only in the Newgrounds author comments. When the game started I thought that level 1 was my characters house, but actually quite the opposite was true.

I had a habit of pushing boxes too far towards the next wall, so I had to restart because I couldn't push it out, even though there was still a gap. However, this didn't seem to be a problem with two 'boxes' pushed too close together, as those seem to recognize what you are trying to do and moved when I tried to squeeze into the gap. It would be nice if you could replicate that behavior for the walls scenario as well.

Another thing: Every level earns the player 25 medal points, except Levels 12 and 14, which grant only 5. Wouldn't it be fairer to earn 5 points each for levels 1 to 3 and slowly increase the points from there?

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