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Fishy Waters

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Catch fish, sell 'em and upgrade your boat to explore new seas and discover increasingly exotic creatures of the sea.

You set out on your journey when the heroine's father is swallowed whole by a monstrous kraken. Determined to rescue her dad, she sets out with nothing but a scrappy old boat and a sturdy old rod.

Control the game with the arrow keys (or WASD) to move, and to reel back escaping fish. You can throw out your line with the spacebar. The rest of the game is controlled with the mouse.

1.1 A small update, fixing the following issues:
- There is now a hint to sail around to find fish, if they’re not biting in the open waters.
- The Kraken has been training and has gotten a lot tougher!
- There is now a clear ‘End’ in the final cutscene.


For such a short game, this is pretty nice and feel-good. However, two things are rather strange. First, what was the Kraken doing in Sweet Fish Lake? I presumed this since there's no way the Father and his daughter could've gone out in deeper waters because of the limitations of the Father's boat (i.e. the one the daughter starts out in). Second, what is with the ruined buildings in the area near the Kraken's lair? It's if as if a group of people once dwelt there and then simply abandoned their dwellings, perhaps because of either the cold and/or the Kraken itself. Asides from these unaddressed aspects, the game is very sweet and has shown that you put in some great effort towards it. I sincerely hope that you wind up making a Fishy Waters 2. That would be great in my opinion.

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It was a very cute game with a nice story. I still feel there's room for more content though

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Amé la música y los gráficos, fue un poco corto pero hacía tiempo que no me gustaba tanto un minijuego. GRACIAS (:

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Really nice game,I love it and more please:-) I made it and it is great :-) Nothing more to say:-)

...No thanks.

Picked it up as something new to try, and had fun with it. ...For a bit.

The upside:
Simplicity - You don't need to have a lot of previous instruction to get into the game. This accessibility saves it from being bad, and does give it a casual feel.

The downsides:
Pace - It's way too easy to plow through all of the game in 30 minutes. This is one of the two things that restricts its potential the most. Adding more tiers of upgrades to work through could assist with this issue quite a bit without having to completely re-work the existing upgrade costs. It may demand a wider variety of fish to make this work, so it's not reasonable to suggest an overhaul. Just keep this in mind for future work.

Controls - As I said above, they're simplistic enough to feel casual, but even the easiest controls don't help if the minigame central to the game is unresponsive. My playtime was artificially extended by the repeated instances of the minigame not reading my input. I know it's not my timing issues, since this happened sporadically without me losing focus.

Story - I can't ride you too hard about this because of the casual feel, but two screens of comic after the headache of catching the kraken is...disappointing. Insulting, almost, but then again, there wasn't much room to build on the struggle. Again, can't really ride you for it.

I'd like to give this a higher rating because I can see the genuine effort, but that wouldn't give you an honest view of how it leaves the player. Good luck with your future work, and please keep these few things in mind.

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Credits & Info

4.15 / 5.00

Apr 12, 2014
7:28 AM EDT
Adventure - Other