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Three young wizards are forced to work together if they wish to gain the wisdom of Handalf. Little did they know what the old wizard had up his sleeve!
In my free time, I spent about a month and a half with Stencyl to make this game. It's my first published project. All gameplay, visuals and sound were created by me.
The controls are posted in game. In a future release I may give the option to switch controls.
Moral of the story: Handalf is a massive dick.
Eh, could have been worse. He could have forced us to play Rock Paper Scissors Lizard Spock.
Decent concept, graphics, and music. Nothing too stellar though. I'd like to see a little more movement from things like platforms, projectiles to dodge, and maybe walls. A better ending would be nice too
Very, very cool gameplay idea! I like how you adapted Jan Ken Po to a platformer in such a lovely way.
First, I'd like to say that the graphics you made and the nice elctronic beat both look and sound awesome, making for a sweet presentation.
The gameplay is a puzzle platformer that consists in changing the character's shape to change the way he interacts with different blocks. That by itself doesn't sound very novel, but the cool, unique thing about this game is how it appeals nicely to intuition, where each Jan Ken Po shape the wizard can change into interacts with other things in expected ways (that is, it destroys the blocks that it would win against, it's destroyed by the blocks it would lose against, and it is barred by a block that's the same as itself). The controls work fine, too.
The stages are mostly nice, but some of them have obstacles that you won't be able to see until they kill you, such as the stage where you're falling through a tower, and you have to shape shift in midair without seeing what's coming below you. Punishing the player for things he can't control is not cool, and having to memorize what happens in a stage is even less. I think the stages would be better if they involved more thought and less memory.
Pretty fun gameplay, would like to see more levels of these, though :)
I like it but you need to alot some time for trap transitions. Dont get me wrong its a great original idea. but the falling trap puzzle for example. the character is already to the next part when you change. I would like to see slightly bigger windows. Other than that 5 stars for creativity
I appreciate the 5 stars- I was going for something creative, so I'm glad you noticed :). You are touching on something that a lot of people mentioned- The fall times and transitions are too short. I'll definitely fix it up for the next version.
I'll bake you a cupcake so sweet...
Aliens, evil wizards, space vampires, & Shyfters! Just another day in the life of a badass
Stop the killer bees
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