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Star 1 10 Points

You have found the first star!

Star 2 10 Points

This one was a bit sneaky

Star 3 10 Points

Hay there!

Star 4 10 Points

The parrot loves you. Pieces of 8!

Star 5 10 Points

Up the spire you go!

Star 6 10 Points

Aren't you glad you saw-us!

Star 7 10 Points

Bet this was a pain!

Star 9 10 Points

How do those platforms move?

Star 8 25 Points

Learn to wall jump damnit!

Finished 50 Points

You did it all? even the seven runes?

Star 10 50 Points

Congrats! The last star!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

StarBright is an adventure platformer where you explore levels looking for all 10 fallen stars.
Also there are 7 runes to be found, 1 on each level! (Get all 7 for the big medal, its tough!!)

Edit: Game will auto save at the cave and load automatically when you revisit the game :)

Arrow Keys - Move (Hold down X to run)
X - Run
SPACE - Interact

Inspired by Fez, Super Meat Boy, Mario and other awesome platformers. If there's any bugs etc feel free to PM me! :D

Hope you enjoy it!

EDIT: FRONTPAGE! Awesome, hope you enjoy my first ever game, it's a bit rough around the edges but hopefully you guys will enjoy it nonetheless! :)


Really good for a first game. Was pretty wonky throughout...
8==D ~~o Atop every vine, you have to jump away so as to not get stuck in limbo.
8==D ~~o If you're anywhere near a door, hitting up will suck you back to the cave. (Maybe make the player object have to stop in front of it)
8==D ~~o Definitely need more relevant respawn points. I gave up on level 5. One nic from a razor and it's back to square one! Too tedious for me.

SirNightOwl responds:

Hey thanks for the review! The vine thing was an issue I was aware of and have spent a long time trying to fix, will get there eventually! Your other points are certainly valid as well! :)

A good game, nice graphics, searching for the stars and runes sometimes well hidden is interesting as well as the mini quests for citizens, but some things could be fixed/improved:
1. On the stages with grass/rocks on the ground and near the ropes going down below you can sometimes get stucked like there was an invisible obstackle in front of you, while it is nothing there; it causes a problem when for example you need to run for a longer distance at the moment;
2. The game definitely needs one or two checkpoints on some stages, it is really making a player frustrated when almost gets a star and then for example gets killed on the very last razor just before getting it;
3. Maybe for some players it would be a good thing to allow the "up" button to be assigned to "jump" as well as "z", I personally prefer this type of steering scheme.
Withe these improvements I would definitely give this game the fully deserved 5 stars, keep it up, it can be a really perfect thing :-)

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SirNightOwl responds:

All good points, it was my first game and feedback like this is great for when I do another, definitely learnt a lot! :D

Nice level of difficulty, smooth gameplay and very addictive because of the stars/runes.
The only thing I'm missing is a way to know how many runes are found. Maybe an extra indication on the portaldoors like you did for the stars?

SirNightOwl responds:

That's a great idea :) I should of done that! Thanks for the 4 and a half stars, really appreciated! :D

It's really hard to get the 10th star! :)

Really great graphics and I love the Aztec Style music in the temple levels.
I would be better is there were some sort of checkpoints, even if there would only be 1 checkpoint per level, also you could make it so that when you go back to the lobby you don't teleport back to the wizard.

Keep up the amazing work! :)

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SirNightOwl responds:


Thanks, I put a LOT of work into the artwork, blood sweat and tears! Yeah checkpoints is something I will definitely do in the future and might do for this game in the next couple of days :)

"Keep up the amazing work! :)" - This made my night and cheered me up, thanks, I needed it :D

I really liked this. It was decently challenging, and felt vaguely like a 2D Banjo Kazooie sort of game. The secrets were hidden well, but fairly enough for me to get all of them.

My only real complaints are that there should have been at least one checkpoint in some of the longer levels, and that there wasn't enough variety in level themes. I'd love to see a sequel with more varied worlds, and more stars per world.

People find this review helpful!
SirNightOwl responds:

Thanks :) I was really concerned about level design so its good to know the secrets were hidden well! Yeah I couldnt decide whether to do checkpoints or not, will definitely do them next time (might even do them for this game and update next couple of days)

Once again thanks! :D

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Credits & Info

3.07 / 5.00

Mar 27, 2014
11:38 PM EDT
Action - Platformer - Puzzle