Beating the bare story was pretty easy and took the least time to do but I actually had to make a map to get the last achievement. At first I was hating you for not including a map and then I actually started to enjoy it, thanks for not making things too easy it made it more enjoyable and satisfactory in the end.
Thanks! That's kind of what I was going for; bringing back a bit of the NES days. I remember drawing maps for games on paper and enjoying it. I'm happy to know at least one player did this. :o)
I loved the ending music as well the simple message, and felt the shooting was pretty easy to play. The bosses were a good balance for challenge, and overall the game never felt frustrating.
The graphics reminded of playing Phantasy Star, so you definitely nailed the art style and theme. I am definitely going to look at some of your other work!
N***A THIS SHIT IS KAWAII
Nice game its like a Nintendo/Master System game for that time
The upgrades are nice,the maps and everything was pretty fun,maybe a map button will help a bit more but enjoyed it and hope to see more of your games,especialy like this one.
I really enjoyed playing this game. I thought it was very well done and I greatly enjoyed working towards the upgrades.
However, I didn't realize that the skulls and arrows meant that that room would be a boss battle. I didn't realize until I picked up all possible upgrades and had no way of progressing.
Nevertheless, I really enjoyed this game, but I think it would have been great if after having searched through a zone, a map could have been created as each area was discovered.
Thanks; a map was something I considered for a long while. Ultimately, the decision to leave it out was based on the medal for exploring the entire world. Adding a map would've made that very trivial. However, I hadn't thought of unlocking the map for a zone once cleared. A great suggestion and something I will keep in mind in the future.