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Dragon Deathmatch

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A simple Flash Flixel Shooter Game made with two partners, Margo Sikes and Christian Martinez in Game Plat 2 (Flash Flixel) Class at Maryland Institute College of Art. Please be nice, this is what we got about two weeks into starting to learn Flash Flixel.
Margo Sikes: graphics
Christian Martinez: sounds
Olya Androsik: programming


Game play:


You are a baby dragon on the bottom, with 3 lives. You must shoot at the Dragon heads. Each head must be shot 3 times (enemy has total of 9 lives) to kill it. Every time you hit the cloud, clouds and fired (at you) bullets speed up!


Controls:


LEFT KEY left
RIGHT KEY right
SPACE to shoot

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well, you guys are two weeks (a bit like me!) into learning how to work with flixel, so i suppose i have to be less harsh while still remaining thorough. i'm not very used to this, nor do i do it often, but i'll try.

so, okay, dragon deathmatch!
dragon society must be pretty dang crazy pitting a baby against a three-headed menace in an unfair fight to the death, hehe

menuscreen! or i guess... start screen! i don't really understand the press 's' to start because usually people use the 'fire' key and not an entirely irrelevant key but i guess it's not much of an issue at all

graphically and in terms of typography there isn't a lot to say because flixel really limits what you can do with graphics but i think you did some neat stuff
i will say that i don't think you paid as much attention to the enemy's wings as you did to the heads and it looks a bit over-simplified. the same could be said about the clouds.
and the gameover screen's 'blood' is really blocky

audio-wise, ehh... not much audio at all but the music is a bit repetitive and dull. the sound effects sound a bit more like lasers than fire, but i dunno what's possible in flixel so

onto gameplay!

the shooting is kind of weird since the fireball sort of fires from the dragon's wing instead of the mouth/head
the hitbox is kind of wonky too, since i'd get hit sometimes but it'd go through me other times, usually when the fireballs 'hit' my wings. thought it was weird because graphically all parts of my wings get affected.
speaking of damage physically changing things, i like what you did when we hit and get hit by the dragon! although it looks more like it was cut up instead of burnt by a little baby dragon, haha

the clouds are supposedly impenetrable even though the other dragon's fireballs go through it. unfair, but i supposed it adds to the challenge. i like the idea of them dispersing if you hit them enough and reforming after a couple of seconds, but that might make it too easy unless they're really layered on. maybe something that limits how much you can fire since the little guy can fire insanely fast infinitely

i also noticed that sometimes when i was messing around and spamming fireballs on clouds and moved and i wasn't even hit or anything but it'd just give me a gameover screen
although i guess i shouldn't have fired at the clouds so much

overall it's an alright game for people who are only two weeks in
graphics and difficulty are mostly what it's got going for it right now honestly

I personally I would like to see this in a full-fledged bullet hell. The art is cool, but it's incredibly too hard for how simple it is. I can't get in between the clouds without getting hit and I don't have enough control to dodge the enemy fire effectively. Keep at it!

Make the game longer and it will be awesome as fuck :D

meh

Credits & Info

Views
1,868
Votes
5
Score
3.20 / 5.00

Uploaded
Mar 10, 2014
9:17 PM EDT