Grandia II did something similar with a real time action gauge that automatically paused battle when the time was right; I'm sure you could take some design notes - find it on the Dreamcast.
I am a student and this is my first project. A prototype of a combat system for RPGs and likewise.
The game is based on attacking bars that change according to the attributes, equipped items, and talents. In addition the speed of the pointer also be changed according to abilities used.
In this prototype, only two classes (characters) are shown and no Artificial Intelligence is used, needing 2 players.
[bugs] * – Please, each player must wait your turn to click, because I could not cancel the command of each player during the opponent’s turn. So, if you push the button to infinitely, you will defeat your opponent like a dirt geek that you are. ^^
PS: Please fill out the form below to help me with the completion of this project.
link:https://docs.google.com/forms/d/1ekSKQztRn64YGiMO7nOEGp6OWQAYfb3twQaXc9q3EjM/viewform
Grandia II did something similar with a real time action gauge that automatically paused battle when the time was right; I'm sure you could take some design notes - find it on the Dreamcast.
OH fuck! Great tip! :D I look in youtube this game now, really great. Thanks man!!
I know this is a "prototype" that I think will be abandoned, but unfortunately it's crap. The main menu shouldn't have a bar that you have to click when the meter gets to the top of the bar to play the actual game itself and if you do not get an accurate click you are sent to a useless menu which has a hyper link which sends you back to the main menu itself. Since this is a "school" project, I will be generous enough to give this 1 star.
Thanks man! I intend finish "the game" in one or two months. This is a really prototype for a combat system only. :)
This makes no sense...
Sorry, but this game is a piece of sh**
sorry man,but this is over the top bad and glitchy