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rated 2.25 / 5 stars
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Action - Platformer - Puzzle

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Credits & Info

Mar 3, 2014 | 11:12 PM EST

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Author Comments

UP - jump
DOWN - slide
MOUSE - move orb (thats basicaly where i need ideas)

Feel free to say what you think is good or bad but remember its only a prototype and its reeeaally not finished and buggy

is it worth putting time on that project or i better go on with something else



Rated 4 / 5 stars

Its good for a prototype and a good idea. the only things I think you should change are that the orb shouldn't get stuck on things and just go through, and any game that controls something with the mouse and something with keys the keys ALWAYS have to be WASD.

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Rated 2.5 / 5 stars

Interesting Concept.


Rated 0.5 / 5 stars

Like antler said this has potential. I can see the orb as maybe being his souls and some how having it partially separated from his body so it's floating around you and maybe try to set it up to where it could stay in the arena to an extent. Maybe create a way to temporarily fuse with your soul and be invulnerable as well.

iBisweet responds:

Yeah! Just like the star from mario! See? Thats why i decided to post it after a couple of months not workin on it thinkin it had no potential.. i mean its good someone can finally see something out of this


Rated 0.5 / 5 stars

I feel like this is a good, like, start of a start. Obviously this needs a lot more time and effort put into it, but this could be something really awesome.
I imagine some kind of creative back-story to it too, and maybe a more charming, more complex design for the main skeleton character. The orb he's working with could have significance too, if you so desired.
As for the gameplay, like you said, it's a prototype, and it obviously feels that way. When I played the orb came and went at weird times, even when I was pretty sure it was supposed to stay on screen. I see potential for some good puzzles here, but obviously they need some more challenge without sacrificing sense. If you can have the orb all the time, then then the most I can see you doing with puzzles is basically making it a "scary maze" like ordeal where the path to open the door gets thinner and thinner as you go along, but if it just appears and disappears at random times, then that just doesn't make sense. Maybe there are only certain times when you can summon it, like with special portals, or heck, if you have it with you all the time, make it to where the skeleton and the orb have to work together in order to open a door (like, have the orb activate one door and the skeleton have to jump to activate another switch to open that door)

That's all I can think of for now. Keep working, I feel like you could make something with this.

iBisweet responds:

That orb need a little more work on
What exactly do you mean by scary maze?
Thanks its really apreciated to have some constructive comments


Rated 1 / 5 stars

Generally, it isn't a good idea to submit unfinished demos directly to the portal. Next time, please leave it unpublished and invite beta testers to come and do this part with you. That will save you some heartache when this inevitably gets blammed.

iBisweet responds:

i know it may not be a great idea to post it on the portal but i needed some fresh ideas i don't care that much about the votes i get from it like i said its a prototype ill care when the full game will be done