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Project "Code"

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Author Comments

You control a unit in an unfamiliar environment and have to defend yourself against approaching enemies. Each one of your opponents is different from each other and the more waves you surpass, the more countermeasures those will develop against you. To be able to toughen up yourself as well you will be given a number of upgrades to choose from.

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Hate to say, but I agree with the other guys. The upgrade system is waaay too slow for it to be of any benefit or use. Not only that, but the game itself just feels bland and gets boring too quickly. Buzz is right, there's plenty of other games that have done this and are miles better. Pixel Purge being one that comes to mind immediately. Sorry, but this just isn't doing it for me. A nice try, though.

It's alright I guess, the upgrade system needs work though, I found the curve in level difficulty to not at all reflect the upgrades, aka I would have to pass 7 sets of waves just to get to level 3 on a single upgrade, but by then the enemies have become so hectic that the upgrade is level in no longer enough. Perhaps to balance it, you could gain 1 point per wave and just increase the amount of waves per set each time, this way there would still be an increasing difficulty, but at the same time allowing you to more wisely choose upgrades for your playing style.

It's decent, though a bit clunky control-wise.
The "upgrade" system is next to worthless.

This is a game that has been done before and better by others.
As a player, you'd be better off finding one of the better ones and skipping this.

It's not a bad game, but offers nothing to the player.

not bad at all. everything seems to fit pretty well. I guess my only complaint, if any, is the small ships can be really hard to hit at first due to slow firing rate and no spread. but I'm sure this was intentional.

Credits & Info

Views
1,781
Faves:
3
Votes
4
Score
2.88 / 5.00

Uploaded
Feb 24, 2014
7:08 AM EST