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rated 3.57 / 5 stars
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Action - Shooter - Horizontal Flight

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Credits & Info

Feb 8, 2014 | 1:29 PM EST

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Author Comments

For more nerd killing action. Visit-

Here comes a shooter that will wipe out all pesky comicbook nerds. ComicBookMovie is about the journey of Brix the Stickguy who hates nerds who like light-hearted and generic movies. Join him as he fight his way through waves of enemies. Destroy all the annoying nerds once and for all. There are 12 intense levels with lots of weapons and upgrades and 6 challenging boss fights.

Mouse to control the hero. Keys 1, 2, 3, 4 for special attack 1. Spacebar for special attack 2.



Rated 0.5 / 5 stars

too easy


Rated 3.5 / 5 stars

Since I agree with a lot of the posts below me I'll just post about a bug I encountered. Upon completing the game I get the credits and normal background music running concurrently.


Rated 2.5 / 5 stars

It's an ok time waster I guess, but doesn't seem like a very inspired game. Specifically, the levels were all very similar and the bosses were essentially identical. None of the bad guys seemed to aim at your current position, they just shot in whatever pre-arranged pattern they have, so there's no element of trying to kite the enemy shots along to keep one step ahead of them. Giving the enemies missiles that could veer trajectory towards you could also accomplish a similar effect. Once you upgrade your main weapon enough so your shots basically fill the screen, it becomes purely an exercise in moving your mouse to a gap in the bullets. (Yeah I know that's what all bullet-hell games boil down to, but not having to aim your shots still seems like it takes something away from the game.) If you do give players a weapon that can blast the entire screen, then to keep the player from focusing completely on bullets in their immediate vicinity and make them pay attention to the rest of the screen, you could have something like lasers that will fire across the screen (perhaps at an angle) instantly after a warning flashes at the edge of the screen from which it will emerge. IDK, maybe a mix of all of the above that gradually gets introduced into the game as it progresses to keep it from being repetitive. And bosses that do different things -- be it firing different types of weapons, or having armor that reflects your bullets back at you if you don't shoot them right in the middle, or spawning gravity wells that pull you in weird directions, or something that makes each of them unique.

If this was meant to not really be an attempt at making a serious game so much as a way to poke fun at comic book nerds, then I'm afraid it doesn't do a very good job of mocking comic book nerds either... I'll defer to WarpZone's review on that aspect.

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Rated 0 / 5 stars

Lost me the second it compared the Godfather to Gravity.


Rated 2 / 5 stars

An inferior knock-off of Death VS Monsters. Its biggest crimes are probably lousy sound design.

Aesthetics are a mess even though the individual art styles are all well-executed, because they made the thematic mistake of pairing C-64-era retro music with modern flash graphics. You can't hear it when you take a hit, can't hear enemies explode, can't hear anything at all really aside from the music and the most pitiful coin ding as3sfxr ever crapped out.

The story seems to be... uh... you're a bad person if you liked Avengers, I guess? That's all I could get out of the title screen. The lame theme spreads to the enemies, the power-ups, and the backgrounds, turning what could have been a fun romp into an abstract clash between two sides you don't care about.

Gameplay-wise, it's an okay Bullet Hell shooter with RPG grind. Mouse to move feels floating and imprecise, but the shots travel slow enough that I didn't usually feel unduly threatened. It was nice of them to point out the hitbox at the start of the game, though I would have prefered more precise keyboard controls. Also, if your Flash game uses the mouse, you ALWAYS store the previous frame's mouse position, check to see if the new mouse position is 0,0, and if it is, use the old mouse position. This prevents a common Flash bug where the player scrolls up and left if the mouse ever goes outside the fucking screen.

Progress feels slow and limited even though technically it probably isn't. I chalk this up to failure to telegraph progress. Overall the psychology of this game is very scattered and uninspired. It's almost as if somebody who doesn't speak English googled what was trending in America 6-12 months ago when this was in development and then built the game around that. I don't understand why they decided to take the piss out of the Avengers, though. It feels like a super-cynical move to include it in the first place, so why pick the side that you know 99% of gamers are going to be AGAINST? Unless they were talking about a typical (bad) superhero movie. But they don't specify that in the intro. They make it sound like a really great superhero movie. So I'm lost. Where did this creative decision come from.

Also, I have no idea what the phrase "Tin Foil Woman" actually means. Google Translate! For when native English sexism just isn't sexist enough! (tm)

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