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rated 2.51 / 5 stars
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Action - Platformer - Other

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Credits & Info

Feb 1, 2014 | 11:35 PM EST

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Author Comments

Jumper is on a trip, but there are lots of enemies in the way.
Flasher just kill's you
Spike, same as Flasher
R - Rest level
Arrow's - Move around
Space - Jump
(12/18/15) - Jumper is upgraded with new music, link to jumper2 removed
(6/23/14) - Fixed some things wrong with the game.
(5/12/14) - Jumper 3 is coming this fall.
(5/6/14) - Now has a link to Jumper 2.
(2/14/14) - Jumper 2 is out!



Rated 3 / 5 stars

The hit detection for the enemies were better on this game than the newer game. The levels were alright as well. Same concept, but with out the addition of getting a high score and medals, the replay value isn't quite there. Fun game, but you definitely made a lot of improvements with the sequel.

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Rated 2 / 5 stars

with some difficulty, i managed to complete this game.

while i enjoy the mario sound effects, the music, and background and such, i would like to see originality implemented. it is nice to draw from it, though i would say go for something more you, if i have worded that correctly.

the enemies are not exactly the most menacing, though i find it good you leave text up there to know to watch for them. i do not quite understand why spike dies as he kills you.

the controls worked well enough for me, and the walljump was a nice addition. for what it is worth, i enjoyed playing through this game. cheers!

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capner responds:

Spike is a dummy, he think's killing the player is bad so he kill's himself


Rated 0 / 5 stars

I love how the music and jump sound comes straight from Super Mario, but jumping on enemies is bad.
It's also fantastic that the music restarts when I die.
Fun how the enemy called 'Flasher' doesn't really do much more than sit there and jump up and down.
Dig those ice-physics controls and tiny platforms.


Rated 2 / 5 stars

The controls are really bad, making the game quite frustrating.


Rated 2.5 / 5 stars

Well, the controls and the overall mechanics (i use this term broadly) certainly show competency in programming. Everything works as I would expect, and controls quite smoothly. The wall jump is slightly too vertical for my liking though...
I appreciate the spike enemy, just because it's not necessarily obvious at first that you can just walk under him, and I thought that was interesting. No major issues with hit detection or collisions, either.
As you should expect though, and really you shouldn't be surprised by this critique, I was not in any way impressed with the user interface, overall game design(not necessarily the level design, which was decent), the general aesthetic, or the artwork/music. Nothing stood out as terrible (except maybe the lazy instructions and lack of a UI), but nothing to brag about here.
Oh, the music. It should not reset every time you die... annoying.
For a beginner's attempt this is a very solid project, and again, it shows great comptetency, and that you clearly have the foundations on which to build more higher level game design aspects such as art, more complex mechanics, and something that is user friendly in addition to being perfectly playable.
On another positive note, I did not have issues with glitches or bugs, except for one time that my block kept moving to the right without any input from me, but that might have just been my keyboard. Also, the background scrolling was just a little too fast on a couple levels, but considering the scale of this project, it's hardly important.
Good job! Although I beat the game in about 5 minutes without any difficulty, I didn't regret playing it. Needless to say though, I won't be coming back to play it again. :P

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