House of Wolves

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A tribute to Real-Time Strategy greats such as Age of Empire and Starcraft you will harvest trees, hunt animals, explore, build and conquer in your quest to seek vengeance on Lord Vilereck for taking control of the crown.

Prepare to save princesses, train wizards and even build mighty fortresses to recruit your own legion of knights and lead your massive armies to victory, or die trying…


Hard Mode Bug
Everytime I got to the boss my units would stop responding and I wouldn't be able to select anything. I also somehow ended up with -34 units...

TypeError: Error #1009: Cannot access a property or method of a null object reference.
at net.Louissi.Frey.game.hud::Hud/button_Shield_Click()

I agree with corpsegrinderclock Just keep clicking the "make soldiers button" and send them to vilereck's castle and you're done. a bit more story and maybe add events such as a group of natives occasionally attacking from the left, encouraging players to build defenses to the left or keep exploring left to find and destroy native camps and also it would be a nice idea to add more bosses such as a dragon a giant orc etc.to add more content to the game
and @alejandroibo look for silvery veins on rocks that's where you get iron from.

I thought this was great. But I'll be honest, once I beat the game I thought "oh, I thought that was just the tutorial level".

That said, it has pretty decent audio, a nice depth of field for what is in actuality a completely linear game, and the difficulty in obtaining the necessary resources was cleverly curved to culminate in the final battle.

I would have liked there to be more to it, though. I didn't feel like the story was immersive at all, or that the final (see: only) boss was particularly climactic or interesting. I basically just piled my max-sized army of mostly swordsmen upon him and it was over quickly. I feel like there could have been more bosses, more "levels", more environments, etc.

It kind of ends up feeling like a proof of concept for the gameplay mechanics and interface, which work splendidly I might add. One feature I would really have liked (a la Warcraft 3) is the ability to find workers who are idle. Another thing I would have liked is something to deal with things that are behind trees. I would be able to target a pig, shoot it, and then its corpse would be untargetable behind a tree, etc.

Basically, I think the mechanics work great, all it needs is more content.

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Nice game But wen you slain Lord Vilereck and your still playing then your gonna open your acc .It's not working why ............. soo im gonna give 2 stars only :(

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Credits & Info

4.26 / 5.00

Jan 23, 2014
3:51 PM EST
Strategy - Real-time (RTS)
  • Frontpaged January 23, 2014
  • Daily 3rd Place January 24, 2014
  • Weekly 2nd Place January 29, 2014