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Clone Wars RPG - Part 1

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This is first part of a story with shall go on and in future episodes there will be more exciting stuff like battles, “races”, more actors and more excitment! Arrow Keys or W, A, S, D to move; Space Bar for actions like talking and reading; Enter for speeding…

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The text speed and not being able to continue or skip it are major issues. The graphics should be improved, and the rooms should not be so empty.

Hi, like the others i can't really say much praise for this game, so i would suggest you redo it from the beginning instead of continuing with part2, because from what i could tell the story has some potential
Here are some advices for you before you do though:
First off i noticed the "Made with Stencyl" don't do such a thing, if you want to create a game, it's better to program the code all by yourself. That way you will get a proper understanding of how programming works. This will only not make you able to program much better games, since you are not limited by premade scripts, but also you will be able to see what causes bugs, how certain things affect file sizes and so on, making a game overall much better playable.
The artwork, just like with the programing, draw your own! You don't know how? Learn! You can start with something simple for your next a game, a simple simple stick figure is better than premade sprites people have seen over a thousand times. Or get yourself an artist, of course, that is quite difficult to do, so it would be easier to learn it yourself haha.
#
Those two advices, while time consuming (at first), should remove almost all the problems people had with the game, the rest is simple experience.

1 Star for the effort though

This looks like a poorly made RPG Maker XP and VX RPG put together with Stencyl. There are many flaws. 1:You can still move when someone is talking, and you can't dismiss it. 2:Characters keep moving regardless if they are standing or not.

Someone put an effort to actually construct this game, I give them credit for that, however, it is basically unplayable.

There is no real direction as to what you are supposed to do or where you are supposed to go. A lot of the transitions from scene to scene are off and the collision detection of objects seems to be off as well.
Also, the sprites are all from different packs, which kind of kills any sort of immersion.

However, this is 'playable' and there was some effort put into it.

There are few serious problems with this game:
- when people are talking sometimes in a middle of speech game skips to the next scene, text doesn't stop at the end of text space (it can create problems for people who aren't good in english or slow readers) and difference between normal and fast speak is small and people talk when you get close even without space.
-when going through doors player is moved to the other side when he is still are away.
-cosmetics like too much empty space (it's better to make a small room and leave rest of window blank in my opinion.

gschwarz responds:

1st I know but I cann't improve that yet;
2nd I don't know what you mean?
3rd I know, but I don't want to make the game size too big!

Credits & Info

Views
4,051
Faves:
2
Votes
13
Score
1.57 / 5.00

Uploaded
Jan 18, 2014
5:42 AM EST
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