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Tek Tactical

rated 3.63 / 5 stars
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Action - Shooter - Run 'n Gun

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Credits & Info

Jan 16, 2014 | 10:27 AM EST

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Goal Setter 5 Points Earn 6 achievements.
Killer 5 Points Kill 5 enemies.
Mass Murderer 5 Points Kill 125 enemies.
Minimalist 5 Points Earn 1 achievement.
Serial Killer 5 Points Kill 30 enemies.
Achievement Acquirer 10 Points Earn 40 achievements.
Badge Badger 10 Points Earn 25 achievements.
Goal Getter 10 Points Earn 16 achievements.
Half-Assed 10 Points Earn 65 achievements. That's half of the total 130 achievements.
Rampage 10 Points Kill 550 enemies.
Maniac Murderer 25 Points Kill 1,900 enemies.
Medal Monster 25 Points Earn 80 achievements.
Non-Stop Rampage 25 Points Kill 1,125 enemies.
Maniacal Mangler 50 Points Kill 11,000 enemies.
Medal Maniac 50 Points Earn 110 achievements.
Menacing Maimer 50 Points Kill 4,000 enemies.
Genocide 100 Points Kill 60,000 enemies.

Author Comments

- The help button now links you to a textual guide.

- Fullscreen mode is now available through option/settings.

Artist's Note:
Thanks everyone for being patient as we've been working through the bugs. For those who don't know, this game has been a LONG time coming... and both the programmer and I are excited to have finally released it. Thanks to everyone who's played it so far, and thanks for the continual awesome feedback.. it's been really helpful.

Programmer's Note:
The infamous equipment menu bug has been fixed along with all the little bugs I'm aware of.

Game Description:
Tek Tactical is a survival-style shooter with amazing graphics and animations, tons of RPG elements such as upgrading stats and customizing weapons, and plenty of ways to destroy your adversaries! Tek features 9 weapons, 44 skills, and 130 achievements, offering up countless hours of play!



Rated 2.5 / 5 stars

while fun at first i noticed that the movement and aiming where very difficult to work takes too long too reload and when crouched there is too high a percentage of enemys hitting you...and while i didnt die i felt as though i should have...this game has potential but it needs to be reworked...namely the side scroll would work better as a true side scroller

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Rated 2 / 5 stars

It's a great game... at first.

The fact that you can get shot from over 3-5 screen away by off screen enemies is ****ing stupid and kills the game once you get to the bigger stage(s). I used to give this game a 5 stars rating, but after clocking in a lot of hours and finally hitting the bigger stage and being unable to get all my rings to carry over to a new game due to the stupid ad credits system that has no way to get them other than viewing ads or getting really lucky after a wave to see ether 100 or 1000 in the shop for a ton of money.

The issue is the fusion requiring ad credits and yet they don't carry over unless you choose to pick them (the rings are pretty much the only choice as you start out at level one all over again). A gold fusion option for weapons needs to be added along with a way to dump gold to buy ad credits.

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Rated 1 / 5 stars

This game is hilariously bad. The shooting physics are garbage and make the perspective seem really weird ( your shots don't follow a line so you have to aim on the enemy sprite, it makes the shots seem like they're coming from camera perspective instead of character perspective), knifes/hatchets follow an arc and can hit people who don't look like they're in the path (again perspective is really odd), it's easy as fuck (I've been dumping into endurance and I've been basically invincible since stage 4). The music is stupidly repetitive. the stages are all just identical enemies in the same level over and over.


Rated 5 / 5 stars

hmm the eye mask like dead pool and the guns 2 but his not a mutant and got dual weapon for melee and even dead pool can use dual minigun i seen it once


Rated 4 / 5 stars

A fun game, though it can be really laggy at times (flash 12 is at fault, not you, at least I think...) and there is little to NO info about many, many of the things in this game.

While many people (I count myself in this category) know what each stat does VERY basically, there is nothing telling you (or those who don't touch rpgs very often) what Str/End/Agl/Lck do, what the difference is between a an increase versus a boost to a given stat. There is also no info about what many of the weapon stats/levelling systems do. Damage is obvious, the bigger the better, but things like recoil, weapon fusion, why leveling the bank/shop matter, and the list goes on.

I also want to criticize the weight system. Why does EVERYTHING you possess count against your weight limit? "Oh, I bought this rifle, but I didn't equip it. Well, better lug it around with me in battle anyways!" My suggestion for this would be to only count what you take into battle against your weight limit. My next issue with this weight system is AMMO WEIGHS A TON! I understand carrying a bunch of ammo weighs you down, but with how much your rings weigh (god forbid you use any weapon addons... Not to mention the weapon itself.) It's a little excessive to me that a pistol bullet weighs more than an smg round, and weighs as much as a carbine round.

Finally, is it me, or is there no option to turn the graphics/effects down? It would be nice to be able to turn those things down when you're being swarmed by about 30 enemies at once, with at least half of them firing together. The graphics and sounds are decent, but again, sometimes we need to turn them down for those "thick of battle" moments.

On the good side of things, I really like the achievements. I really enjoy a game where achievements ACTUALLY MATTER by way of giving a small reward for doing them. The guns are nice and varied, with the carbine having the ability to alt shotgun/launcher making it even more of a good gun to carry. Also, the ability to buy more ad credits is really nice (when it pops up in the shop) for when you reaaallly want X enemy modifier or to fuse more weapons together. The "ads" sre nice in that you use them to also throw money at the player (in terms of money/credits floating about over the ads, making them less intrusive.) The shop selling what you just sold them has saved me twice so far, once selling my great pistol, and once when I accidentally sold instead of bought new grenades.

Overall, I give it a 4/5, And I hope to see more from you guys in the future.

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