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Combat Instinct 3

rated 4.44 / 5 stars
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Action - Shooter - Tube / Rail

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Credits & Info

Sep 8, 2002 | 7:06 AM EDT
  • Daily Feature September 8, 2002

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Author Comments

You require Flash 6 player to view this game.

I decided to put CI3 on NG because there were some problems with its host which made it unavailable at times.

After being on since november, you can now play the entire game on NG with improved sound quality and smaller filesize.

Aml51z from did these improvements as well as adding 2 secret weapons in level 2 and 3 (these weapons are extremely powerful and i consider those cheats, so i wont tell you how to get them. visit the Flashstyle forum to find out or email

Get your CI Merchandise! :)



Rated 5 / 5 stars

The CI games end with a third strong entry.

This Flash game was the Halo before Halo (while it was submitted to NG in 2002, it came to the internet in late 2001 before Halo's release). It was also a pleasure to help you out with some of the programming. Those aliens are a blast to...uh, blast. My only gripe with this game was that unlike CI1 and 2, this game didn't have as much level variety. In the on-foot levels of CI1 and 2, you're twisting and turning around space ships, enemy bases, nuked wastelands, and wreckages, but in CI3, you're just making a straight trek to a city and then marching through that city with almost the same buildings going by. CI3 also lacked destructible cover which is what CI2 had. The additional weapons are superb. The 2 in 1 minigun/rocket launcher that has one side counterbalance the other while in use is brilliant. I'm surprised Halo or Gears of War hasn't ripped that off yet. It's not your fault, but this game also suffers the texture bugs that CI2 suffers under the Flash 7+ players. Damn you, Macromedia-that-was. I would definitely say the highlight of this game is the cut scenes. The opening as well as cut scene before level 3 were excellently choreographed and felt like a movie. I do think there needed to be a little more chaos going on in the backgrounds on level 1 to bring the player in more (think the first few seconds of level 3 of CI1...CHAOS). Overall, this was a great ending to the CI games and I hope this remains in the minds and hearts of NG users for a very, very long time.

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McFretN responds:

Thanks buddy! Have I ever told you that your universal soldier game was one of the things that inspired me to make the first CI? About the repetitive scenery in the fps levels; I wanted the monsters to randomly pop up from different angles making the game less predictable and different every play-through. It would look weird if you were in a pre-designed space and an alien pops in through a wall. Scripting could avoid this but I'm just not very good at that. Both solutions have a certain charm, but thinking back now I should have thought of a way to combine them.


Rated 5 / 5 stars


this game is awesome i beat it before on a different site thore but it is hard but good so i say 10

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Rated 0 / 5 stars

Too Hard!

WTF? the first two games had a good difficulty level, wasn't too easy, and wasn't too hard, but this game is pretty damn hard.


Rated 5 / 5 stars


i love this sereis but whats the credits song

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Rated 5 / 5 stars

daouh 3level round 2 ass shit

make 4th but a bit easy then this one pleaseeeeeeeeeeeeeeee

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