The mechanics I like the most are how the block spins around instead of getting stuck and the general concept of timed mazes.
The worst parts are the fading and post traumatic stress disorder from the Scary Maze game.
You need to work on those transitions - the fade out and fade in effects are all wrong: you might get to the end thinking you've won, but you haven't because the fade has started, or when you fade in at the beginning, the timer has already started but you haven't realized you should be moving yet. It seems like for a time trial game, the more appropriate thing would be a short count-down then a "GO"
Also, being a time trial game, it should show your time.
This could be a good game, with a lot of expansion and polish, but what's here is just a skeleton.
I don't quite think the timing is accurate but whatever.
Eh, an exercise in muscle memory.... and little else.
Not too bad, this is definitely a game of precision! No room for error, and one's movements have to be planned to the second! I found myself frequently wishing for just ONE MORE SECOND as I was almost there, or being right there and having the time run out on me! I did finally beat the game, and am happy to say it was definitely an exercise in patience. There are a few things I found myself wishing for more in this game, though. I would love to see a timer, it would definitely eliminate that jolt of disappointment as you just-but-not-quite reach the goal. Also, even though it took me a little while to beat the game, I still wondered at the small amount of levels. So I would also suggest more levels! Other than that, small items like a scoring system, achievements maybe, and a dynamic terrain would be fun to see! Finally, this may be a bug, but I noticed upon finishing a level, and starting another, that the time remaining from the previous level was substituted for the time in the current one, thus giving you less time to do it the first time around. Other than that, this is a pretty fun game, and good job once again!