Sentry Knight

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From the creators of the award-winning "Mythic Fort Defense" and the highly-acclaimed "Siege Knight" comes a spiritual successor: Sentry Knight.

Take control of a lone sentry in his tower and defend it from waves of mythical creatures, large and small. Level up and place your talent points strategically in 3 separate talent trees with 48 talents to choose from. Upgrade your bow, arrows, tower and torch to further maximize your damage output.

Journey through 8 beautiful, hand-drawn worlds; from the dense forests of Wildwood, to the fiery peaks of Molten Summit. Battle 4 unique bosses, each with their own array of abilities and attacks. Shoot, blast, explode, freeze, burn, and demolish your foes with 16 unique spells.

In short: Tons of enemies, tons of spells, tons of unique build options, tons of fun!


New Features (1/14/2014):
- Endless Mode has now been increased in difficulty. Bosses will come in every 5 minutes or so. Keep a look out because enemies will also continue to creep in while bosses are on the stage!
- Added enemy health bars.
- Added the ability to access your Talent Tree from the World Map.
- Added actual statistical information at the Blacksmith.
- Buffed Ice Hellion and Scourge Templar a bit.
- Adjusted Endless Mode enemy scaling. All enemies now have their health adjusted according to the player’s current level.
- Decaying Grip now is a proc skill, meaning it has a chance to reduce enemy speed instead of always reducing enemy speed.
- Changed Decaying Grip tooltip to make more sense.
- Hopefully fixed Spell Boon not affecting certain spells.
- Fixed all the medals that were not previously working. Some may activate when you first go to the World Map, others you may need to accomplish again!
- Fixed the bug where you got stuck in the Talent Point notification. You now stop gaining new talent points at level 70 to make room for the 8 points you get from 3 starring each world.
- Fixed misspelling of Bestiary.

You may need to clear your browser cache to properly get the new update.


Nice game!

Excellent game!
The art-style is really great. Music is apt to the game as well. Gameplay is very simple yet engaging. Game mechanics work very smoothly without any issues, whatsoever.
However, some medals would have been great rather than just the in-game achievements. Also the selection of new skills is a bit random in nature as the player doesn't exactly know what it really is, but I believe this adds as an element of surprise.
Art-style/Graphics: 5/5
Gameplay: 5/5
Music: 4.5/5
In its entirety, a really great game by the team. Keep up the good work guys!

People find this review helpful!

Nice game. But there`s a game breaking bug for me on world 3.
I can't complete it. When i finish wave 5, the guy just stands there firing arrows at nothing. No more monsters, nothing more to do. I believe it's related to the "Burrower" (mole guy). He just goes underneath the earth, sometimes dead, sometimes not dead. When he goes under alive, he never comes back, i already tried killing it first, and already tried leaving him for last, nothing works. Have tried this stage five times already, the same thing happened on all my runs. I tried leaving the game running, and watching it for over 5 minutes, just nothing happens, the sentry just stays there, alone, firing arrows at nothing =/

So heres the deal

I was up to the last level, had max'd out character level and blacksmith upgrades, had spent a long time on this game and had a lot of fun. But I came back to finish the last level, the game started to load again (which was strange because I had already been playing it before, so it should have shot to 100% instantly) and to my dismay, instead of saying 'continue game', I simply get 'new game'. that's right, my data is gone

now this very well might be because of the Newgrounds maintenance they were doing, I cant say for sure. I am just disappointed. 5 star game, ruined for me.

The game itself is alright, but what I really appreciate is the auto fire for the arrows - good for preventing carpal tunnel or helping reduce it... don't know why more games don't have an option for this.

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Credits & Info

4.30 / 5.00

Jan 10, 2014
2:58 PM EST
Strategy - Tower Defense
  • Frontpaged January 12, 2014
  • Daily 3rd Place January 11, 2014
  • Weekly 4th Place January 15, 2014