That was so sad D=
A splendid first experience at developing games, I must say. As a first time, is noticeable the lack of polished animation, and the minor bugs due to the engine used to make it. But the game concepts in general are pretty clever, presenting something unique and out of the box, with an interesting twist.
It's hard, it's weird, it's a bit frustrating, but it's compensating and intelligent. keeping it simple. I definitely like it, and feel a lot of inspiration from oldschool pure platformers games, such as the first Castlevania, respecting the player's intellect and no shoving a loadsome of tutorials and tips in his face. I'm looking forward to play more games from you, Mr. Coutinho.
Congratulations and keep up the good work.
Amazing game, very good music but its kinda creepy.
BR BR BR BR? HUEHUEHUEHUE
Very good. The atmosphere in the game was very good with the grotesque visuals and the creepy music.
My only complaint would be that the game needs a form of checkpoint system. While it is refreshing to have a game that does not spoon-feed you through the game some of the challenges you are expected to overcome are difficult and having a large number of them one after the other without any means of avoiding them in the future is very frustrating.
Thanks for the feedback, DruffyB.
Each level saves the game when you start (you can use "Continue" to play from the last level even if you closed the game), and they're all very small. I'd argue the only real "long" one is the "dark room", and it's pratically the last level. Some sections might seem a bit frustrating at first, but once you learn how to avoid the hazards, it gets much easier.
Also, dying a few times is expected and part of the design and even the storytelling. :)