Works well; solid level design. Same gimmick that Shift started back in 2009, though with a radically different (more detailed artstyle). It's fun, but not that unique in a meaningful way.
Also, I really wish GameArk would kill that intro, music and a surfin' giraffe is memorable, yes, but it's also longer than most intros, loud and annoying. I'm sure that's not you as an individual developer.
I seen this concept before in so many games. The game needs a plot line or a story to go with it to make it more interesting. Graphics are pretty good.
It's a challenging game that doesn't go on for too long. Graphics are collision detection are pretty good.
Cool game, but I've seen this kind of concept already :/