Great text adventure. As someone noted, the process of getting everything right can be tedious, but I think the process wouldn't make as much sense without all the trial and error.
Good job!
Kind of like a playable version of the movie Source Code.
A point-and-click text adventure about an agent stuck in a time loop, doing things over and over again until enough knowledge is gathered to stop an assassination.
Featured on indiegames.com, rock paper shotgun, and entered into the 2011 Interactive Fiction Competition.
Sequel to Vicious Cycles
Great text adventure. As someone noted, the process of getting everything right can be tedious, but I think the process wouldn't make as much sense without all the trial and error.
Good job!
really nice, love the concept!
Interesting way to do a text adventure. Great game too!
Best. Game. Ever.
Argh! I don't have the patience for this. Although I'm impressed by how many choices you get and how the number of possible paths just blows up, it's annoying to restart the whole game with the same text over and over again and I just haven't developed the interest in the story to keep it up for long, it's annoying enough doing that when it's not a text based game but when I have to read a bunch of stuff to even determine for certain that I've gone and restarted the whole game from scratch, it's hard to tolerate.
You know what it should do? It should develop a graphical tree to show you what states of the game you have navigated to, and clicking on the nodes you have visited will bring up that particular state.